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Sickness and Health: New diseases for your 5E game!
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"Players wanted for a Space Adventure Campaign!" What are you hoping to see?
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<blockquote data-quote="payn" data-source="post: 8402633" data-attributes="member: 90374"><p>I can agree with the "no traders trying to find their next job" bit. I have done some Traveller in the past where the crew is trying to make their ship mortgage payments and its not as fun as it sounds. The players often take the less risky path and often it leaves great opportunities behind.</p><p></p><p>I am curious about what type of mischief a crew gets into in a no politics and no factions type of game? I mean, in typical Traveller trading jobs usually lead to adventures, and in Pirates of Drinax the politics and factions lead to the adventures. Would this adventure focus game be like Star Trek exploration or like Star Wars where the PCs are white hats against clear black hat NPCs?</p></blockquote><p></p>
[QUOTE="payn, post: 8402633, member: 90374"] I can agree with the "no traders trying to find their next job" bit. I have done some Traveller in the past where the crew is trying to make their ship mortgage payments and its not as fun as it sounds. The players often take the less risky path and often it leaves great opportunities behind. I am curious about what type of mischief a crew gets into in a no politics and no factions type of game? I mean, in typical Traveller trading jobs usually lead to adventures, and in Pirates of Drinax the politics and factions lead to the adventures. Would this adventure focus game be like Star Trek exploration or like Star Wars where the PCs are white hats against clear black hat NPCs? [/QUOTE]
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"Players wanted for a Space Adventure Campaign!" What are you hoping to see?
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