Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Players wanted for homebrew low-level campigian
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="reapersaurus" data-source="post: 475224" data-attributes="member: 1194"><p>So so far, there's the following characters? :</p><p></p><p>Krug's Dwarf Rogue</p><p>Uriel's Elf Rogue</p><p>Kajamba's Elf PsyWarrior</p><p>Thomas Hobbes's Human Rogue</p><p>Stalking Blue's proposed Elf Cleric</p><p></p><p>It's the Elf Rogue show! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Looks like there's a big hole in the frontline:</p><p></p><p><strong>Killian Maxwell</strong></p><p>male human Ftr1: HD 1d10+3; hp 13; Init +2; Spd 20 ft; AC 17 (+5 chainmail, +2 Dex); Melee MW spiked chain +5 (2d4+3)</p><p>AL Neutral</p><p>SV Fort +5, Ref +2, Will +1 </p><p></p><p>Str 17, Dex 14, Con 16, Int 13, Wis 12, Cha 12. </p><p></p><p>Skills : Intimidate 4 (+5), Jump 4 (+7), Ride 4 (+6), Handle Animal 4 (+5)</p><p></p><p>Feats: Exotic Weapon Proficiency (Spiked Chain), Power Attack, Cleave. </p><p></p><p><strong>Equipment:</strong> MW Spiked Chain, Chainmail, Longbow, 40 arrows, 2 Dirks, Sgian Dubh (small knife hidden in boot), Backpack w/ Quiver, Belt pouch x 2, Alchemist’s Fire x 2, 50’ Chain w/ Grappling Hook, Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Manacles, Steel mirror, Acid (flask), Oil (1 pint flask) x 2, and Flint & steel, travelling gear.</p><p>Regional Equipment (Rashemen): MW Spiked Chain</p><p>Languages: Common, Rashemi, Goblin (not very well)</p><p></p><p><strong>Description and Summary:</strong></p><p>5'9", dark scruffy almost curly hair, 175 pounds. Stout build, some minor scars from living. Focused and determined look.</p><p>Killian is a rough-and-tumble good-hearted but not bleeding-hearted fighter from a far-away land of barbarians.</p><p>He possesses incredible stamina and fortitude, almost oblivious to environmental conditions due to growing up in a savage, brutal society. He views family and friendships as all-important.</p><p></p><p><strong>Background:</strong></p><p>Killian was born to a large family, and has fought to eke out a place for himself ever since.</p><p>He grew up in the wild lands of Rashemen where it seemed you had to have a large family, since it was so rugged and dangerous around there, many would die to the cold, sickness, or to the beasts that roamed the wilds.</p><p></p><p>As the 5th born of 7, with 2 older brothers and 2 older sisters, and a younger brother and sister, Killian would frequently be alternately beaten up by or beat up on his brothers, depending on the age of the brother involved.</p><p></p><p>The rugged land provided a fertile learning ground for young Killian - he saw how work was sometimes rewarded, sometimes taken advantage of by raiding parties, sometimes bartered unfairly for, sometimes finagled into more than its worth.</p><p>Being able to see both sides of the situation was something that came naturally to him, not being too swayed by either extreme, settling in the comfortable, non-committed center.</p><p></p><p>Killian grew up among the others, doing his chores and such, while trying to distinguish himself from the 'pack', so to speak.</p><p>He knew he was destined for more than the life of a farmhand - he'd make it so.</p><p>His brothers dabbled in fighting - what Maxwell son didn't?</p><p>His oldest brother was the largest of the family, and favored a greatsword, like his dad.</p><p>His other brother preferred a longbow.</p><p>Killian usually had to make due with a shortsword or somesuch.</p><p></p><p>One day, after a raiding party of orcs and goblins attacked a neighbor's plot of land, he and a teenage friend wandered over to see if they could see anything interesting, when Killian found a strange large chain covered in spikes which looked quite nasty and dangerous.</p><p>One of the fleeing humanoids must have dropped it, and immediately Killian felt this was his weapon - a way to distinguish himself from his brothers, and cause people fear, or trepidation in dealing with young Killian. He practiced with it day in and day out, at first hurting himself often with the unwieldy akward weapon, but with much dedication, eventually mastered it and made it bend to his will in combat.</p><p></p><p>Killian soon reached the age of dajemma, a year-long journey steeped in ritual, wherein traditionally Rashemi see the world and grow to adults. His immediate-older brother had already gone (the oldest brother stayed to work the family business).</p><p>He chose to travel west, of course, as there was almost nothing to the east of Rashemen, and everything lay west.</p><p>He spent time in Mulptan, Rashemen's northern trading gateway to the outside world.</p><p>He did menial labor, and gradually worked up to be a bouncer, and guard, and then mercenary, alternately protecting his employers then attacking others, depending who's coin he was serving at the time.</p><p></p><p>He followed the trade routes thru The Great Dale, and thru Impiltur, then east to the "jewel of Faerun" (as they liked to think), Procampur.</p><p>He set out exploring the large city, and learned its laws and ways from where he stayed in the Port District.</p><p>While he was not a native of the town, so he was not granted full citizenship (as marked by a magical green mark on every person's arm), he joined the Fraternity of Venturers and took work as a man-for-hire, for any venture that could utilize his growing skills.</p><p></p><p>He sees no problem with using his skills to be paid - it's the way of the world, and fretting about it isn't going to change anything.</p><p></p><p>After Killian worked a few 'jobs', since Procampur's ever-present Diamond Legion was always looking for another example to haul up to Way's End and punish publicly, Killian decided to travel west - make a trek to reach the Coast, learning and experiencing what the Heartlands have to offer along the way.</p><p></p><p>He booked passage on a ship travelling west, and eventually traversed the Inland Sea and set in at the monstrous trading city of Westgate. After settling in for a bit, and exploring the city, he decided to take employment with a caravan heading west as a caravan guard.</p><p>His smart fighting style, and rare expertise with the spiked chain was put to good use, and his services were valued by the caravan, who recommended him to another caravan which was continuing west. This transfer happened in Iriaebor. Killian thought the spired city's internal politics and squabbles were quite wasteful, and a level-headed man may be able to take advantage of the games-playing, but politics just wasn't his strong suit, so he continued west, thru Asbravn and Berdusk on his leisurely way to the coast.</p><p></p><p>Asbravn seemed much like home to Killian, with it's farmers and markets. He spent many months there, even adventuring in the catacombs of the city in the pursuit of a promised treasure that didn't end up materializing.</p><p></p><p>After a year of travelling and living, Killian had decided the road agreed with him and decided not to return to the East. He neared the Sword Coast, pulling in to the relatively small town of Beregost after leaving the caravan once they hit the coastland trade routes.</p><p></p><p>After a couple months wandering on the coast, he ventured North into the more rough lands that were more like his own in the Far East. Along the way, he met up with a band of adventurers that looked to be the type he was looking for - people interested in money, adventure, and a way to grow in skill while seeing the world. </p><p></p><p>The road is open before Killian, like his life is...</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 475224, member: 1194"] So so far, there's the following characters? : Krug's Dwarf Rogue Uriel's Elf Rogue Kajamba's Elf PsyWarrior Thomas Hobbes's Human Rogue Stalking Blue's proposed Elf Cleric It's the Elf Rogue show! :) Looks like there's a big hole in the frontline: [b]Killian Maxwell[/b] male human Ftr1: HD 1d10+3; hp 13; Init +2; Spd 20 ft; AC 17 (+5 chainmail, +2 Dex); Melee MW spiked chain +5 (2d4+3) AL Neutral SV Fort +5, Ref +2, Will +1 Str 17, Dex 14, Con 16, Int 13, Wis 12, Cha 12. Skills : Intimidate 4 (+5), Jump 4 (+7), Ride 4 (+6), Handle Animal 4 (+5) Feats: Exotic Weapon Proficiency (Spiked Chain), Power Attack, Cleave. [b]Equipment:[/b] MW Spiked Chain, Chainmail, Longbow, 40 arrows, 2 Dirks, Sgian Dubh (small knife hidden in boot), Backpack w/ Quiver, Belt pouch x 2, Alchemist’s Fire x 2, 50’ Chain w/ Grappling Hook, Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Manacles, Steel mirror, Acid (flask), Oil (1 pint flask) x 2, and Flint & steel, travelling gear. Regional Equipment (Rashemen): MW Spiked Chain Languages: Common, Rashemi, Goblin (not very well) [b]Description and Summary:[/b] 5'9", dark scruffy almost curly hair, 175 pounds. Stout build, some minor scars from living. Focused and determined look. Killian is a rough-and-tumble good-hearted but not bleeding-hearted fighter from a far-away land of barbarians. He possesses incredible stamina and fortitude, almost oblivious to environmental conditions due to growing up in a savage, brutal society. He views family and friendships as all-important. [b]Background:[/b] Killian was born to a large family, and has fought to eke out a place for himself ever since. He grew up in the wild lands of Rashemen where it seemed you had to have a large family, since it was so rugged and dangerous around there, many would die to the cold, sickness, or to the beasts that roamed the wilds. As the 5th born of 7, with 2 older brothers and 2 older sisters, and a younger brother and sister, Killian would frequently be alternately beaten up by or beat up on his brothers, depending on the age of the brother involved. The rugged land provided a fertile learning ground for young Killian - he saw how work was sometimes rewarded, sometimes taken advantage of by raiding parties, sometimes bartered unfairly for, sometimes finagled into more than its worth. Being able to see both sides of the situation was something that came naturally to him, not being too swayed by either extreme, settling in the comfortable, non-committed center. Killian grew up among the others, doing his chores and such, while trying to distinguish himself from the 'pack', so to speak. He knew he was destined for more than the life of a farmhand - he'd make it so. His brothers dabbled in fighting - what Maxwell son didn't? His oldest brother was the largest of the family, and favored a greatsword, like his dad. His other brother preferred a longbow. Killian usually had to make due with a shortsword or somesuch. One day, after a raiding party of orcs and goblins attacked a neighbor's plot of land, he and a teenage friend wandered over to see if they could see anything interesting, when Killian found a strange large chain covered in spikes which looked quite nasty and dangerous. One of the fleeing humanoids must have dropped it, and immediately Killian felt this was his weapon - a way to distinguish himself from his brothers, and cause people fear, or trepidation in dealing with young Killian. He practiced with it day in and day out, at first hurting himself often with the unwieldy akward weapon, but with much dedication, eventually mastered it and made it bend to his will in combat. Killian soon reached the age of dajemma, a year-long journey steeped in ritual, wherein traditionally Rashemi see the world and grow to adults. His immediate-older brother had already gone (the oldest brother stayed to work the family business). He chose to travel west, of course, as there was almost nothing to the east of Rashemen, and everything lay west. He spent time in Mulptan, Rashemen's northern trading gateway to the outside world. He did menial labor, and gradually worked up to be a bouncer, and guard, and then mercenary, alternately protecting his employers then attacking others, depending who's coin he was serving at the time. He followed the trade routes thru The Great Dale, and thru Impiltur, then east to the "jewel of Faerun" (as they liked to think), Procampur. He set out exploring the large city, and learned its laws and ways from where he stayed in the Port District. While he was not a native of the town, so he was not granted full citizenship (as marked by a magical green mark on every person's arm), he joined the Fraternity of Venturers and took work as a man-for-hire, for any venture that could utilize his growing skills. He sees no problem with using his skills to be paid - it's the way of the world, and fretting about it isn't going to change anything. After Killian worked a few 'jobs', since Procampur's ever-present Diamond Legion was always looking for another example to haul up to Way's End and punish publicly, Killian decided to travel west - make a trek to reach the Coast, learning and experiencing what the Heartlands have to offer along the way. He booked passage on a ship travelling west, and eventually traversed the Inland Sea and set in at the monstrous trading city of Westgate. After settling in for a bit, and exploring the city, he decided to take employment with a caravan heading west as a caravan guard. His smart fighting style, and rare expertise with the spiked chain was put to good use, and his services were valued by the caravan, who recommended him to another caravan which was continuing west. This transfer happened in Iriaebor. Killian thought the spired city's internal politics and squabbles were quite wasteful, and a level-headed man may be able to take advantage of the games-playing, but politics just wasn't his strong suit, so he continued west, thru Asbravn and Berdusk on his leisurely way to the coast. Asbravn seemed much like home to Killian, with it's farmers and markets. He spent many months there, even adventuring in the catacombs of the city in the pursuit of a promised treasure that didn't end up materializing. After a year of travelling and living, Killian had decided the road agreed with him and decided not to return to the East. He neared the Sword Coast, pulling in to the relatively small town of Beregost after leaving the caravan once they hit the coastland trade routes. After a couple months wandering on the coast, he ventured North into the more rough lands that were more like his own in the Far East. Along the way, he met up with a band of adventurers that looked to be the type he was looking for - people interested in money, adventure, and a way to grow in skill while seeing the world. The road is open before Killian, like his life is... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Players wanted for homebrew low-level campigian
Top