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Players wanted for homebrew low-level campigian
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<blockquote data-quote="StalkingBlue" data-source="post: 475536" data-attributes="member: 645"><p><strong>Okay, assuming that ...</strong></p><p></p><p>... the FRCS is in, here we go: </p><p></p><p><strong>Merwen Anoarn "Lightningstreak" </strong></p><p>Female Elf Clr1 of Labelas Enoreth - Elf and Time domains </p><p></p><p>HD 1d8 (8 hp) </p><p>Ini: +8 (+4 Dx, +4 Improved Initiative) </p><p>Speed: 30' </p><p>AC: 17 (+4 Dex, +3 studded leather) - flatfooted 13, touch 14 </p><p>Melee +2 longsword (1d8+3 two-handed)</p><p>Melee +2 dagger (1d4+2) </p><p>Ranged +4 mighty comp. longbow (1d8+2) - range increment 100' </p><p>Alignment CG </p><p>Fort +2, Refl +4, Will +5</p><p></p><p>Str 15, Dx 19, Con 10, Int 10, Wis 16, Cha 11</p><p></p><p></p><p>Skills: </p><p>Skill points 4/level, max ranks 4/2 </p><p></p><p>Concentration +4 (4 ranks) </p><p>Heal +7 /+9 with healer's kit (4 ranks) </p><p>Knowledge (religion) +4 (4 ranks) </p><p>Listen +5 (2 racial) </p><p>Search +2 (2 racial) </p><p>Spellcraft +4 (4 ranks) </p><p>Spot +5 (2 racial)</p><p></p><p>Feats: Point Blank Shot (Elf domain power), Improved Initiative (Time domain power), Combat Casting </p><p></p><p></p><p>Spells per day: 6 / 4+1 (DC 13 + spell level) </p><p>Domain spell: </p><p>1 - True strike (in both domains) </p><p></p><p></p><p></p><p>Turn undead: </p><p>3/day </p><p>Turning check +0 </p><p>Turning damage 2d6+1 </p><p></p><p></p><p>Languages spoken: Common, Chondathan, Elf </p><p></p><p></p><p><strong>Equipment: </strong></p><p>Mighty composite longbow (+2) </p><p>40 arrows </p><p>Longsword </p><p>Dagger </p><p>Studded leather armor </p><p></p><p>Holy symbol (wood) </p><p>Healer's kit (10 charges) </p><p>Backpack </p><p>Bedroll </p><p>Waterskin </p><p>Flint & steel </p><p>Chalk, 5 pieces </p><p>Blackbird signal whistle </p><p>Soap</p><p>Trail rations, 2</p><p></p><p>113 gp </p><p>10 sp</p><p>5 cp</p><p></p><p>(47 lbs total, light load) </p><p></p><p></p><p><strong>Appearance:</strong></p><p></p><p>5' 2''</p><p>98 lbs </p><p>Athletic build for an elf, a mass of blueblack hair with a dazzling silver streak above the left temple. Strongly slanted eyes and a set mouth give her an uncanny fey look. </p><p>Her bearing makes you notice the callouses on her bowstring fingers before you start wondering about that thing she wears around her neck (assuming you catch her at a moment where she hasn't happened to stuff it down her collar to get it out of the way of her bow): a worn, time-cracked bit of wood with a design that appears to be a disc sinking or melting into the rim of a large disc below. Unless you are an elf and well versed in your native pantheon, the symbol of the setting sun wouldn't mean much to you. In predominantly human lands, Labelas Enoreth is an obscure deity at best. </p><p></p><p></p><p><strong>Background: </strong></p><p>(First sketch - more detail to follow once we learn more about the world and the campaign we are to play in) </p><p></p><p>The silver streak runs in Merwen's family, as does the headstrong conviction of having come into the world to make a difference. </p><p>Not surprisingly, it was the aspects of history and moment of choice in Labelas Enoreth's teachings that drew her to her calling rather than those of time or longevity. </p><p>Never one for enduring doctrine (or else lacking in proper humility, depending on whom you ask), Merwen left the temple as soon as she received first clerical blessings, to join adventurers and find her destiny.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 475536, member: 645"] [b]Okay, assuming that ...[/b] ... the FRCS is in, here we go: [B]Merwen Anoarn "Lightningstreak" [/B] Female Elf Clr1 of Labelas Enoreth - Elf and Time domains HD 1d8 (8 hp) Ini: +8 (+4 Dx, +4 Improved Initiative) Speed: 30' AC: 17 (+4 Dex, +3 studded leather) - flatfooted 13, touch 14 Melee +2 longsword (1d8+3 two-handed) Melee +2 dagger (1d4+2) Ranged +4 mighty comp. longbow (1d8+2) - range increment 100' Alignment CG Fort +2, Refl +4, Will +5 Str 15, Dx 19, Con 10, Int 10, Wis 16, Cha 11 Skills: Skill points 4/level, max ranks 4/2 Concentration +4 (4 ranks) Heal +7 /+9 with healer's kit (4 ranks) Knowledge (religion) +4 (4 ranks) Listen +5 (2 racial) Search +2 (2 racial) Spellcraft +4 (4 ranks) Spot +5 (2 racial) Feats: Point Blank Shot (Elf domain power), Improved Initiative (Time domain power), Combat Casting Spells per day: 6 / 4+1 (DC 13 + spell level) Domain spell: 1 - True strike (in both domains) Turn undead: 3/day Turning check +0 Turning damage 2d6+1 Languages spoken: Common, Chondathan, Elf [B]Equipment: [/B] Mighty composite longbow (+2) 40 arrows Longsword Dagger Studded leather armor Holy symbol (wood) Healer's kit (10 charges) Backpack Bedroll Waterskin Flint & steel Chalk, 5 pieces Blackbird signal whistle Soap Trail rations, 2 113 gp 10 sp 5 cp (47 lbs total, light load) [B]Appearance:[/B] 5' 2'' 98 lbs Athletic build for an elf, a mass of blueblack hair with a dazzling silver streak above the left temple. Strongly slanted eyes and a set mouth give her an uncanny fey look. Her bearing makes you notice the callouses on her bowstring fingers before you start wondering about that thing she wears around her neck (assuming you catch her at a moment where she hasn't happened to stuff it down her collar to get it out of the way of her bow): a worn, time-cracked bit of wood with a design that appears to be a disc sinking or melting into the rim of a large disc below. Unless you are an elf and well versed in your native pantheon, the symbol of the setting sun wouldn't mean much to you. In predominantly human lands, Labelas Enoreth is an obscure deity at best. [B]Background: [/B] (First sketch - more detail to follow once we learn more about the world and the campaign we are to play in) The silver streak runs in Merwen's family, as does the headstrong conviction of having come into the world to make a difference. Not surprisingly, it was the aspects of history and moment of choice in Labelas Enoreth's teachings that drew her to her calling rather than those of time or longevity. Never one for enduring doctrine (or else lacking in proper humility, depending on whom you ask), Merwen left the temple as soon as she received first clerical blessings, to join adventurers and find her destiny. [/QUOTE]
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