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Players wanting to become infected with Lycanthrope
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<blockquote data-quote="Felon" data-source="post: 568569" data-attributes="member: 8158"><p>Exactly the proper course of action. Can't say I think too much of DM's cooking up devious little plans to spring on naughty players to teach them a lesson about how they're supposed to be playing--at least not until after other reasonable courses of action have failed. IMHO, if a DM doesn't like "metagaming" (a term casually applied to players who use their heads to make their characters more effective), then he should look those players directly in the eyes and let them know that kind of business won't fly in his campaign. </p><p></p><p>Dungeons & Dragons characters aren't podunk farmers or cobblers that fell arse-backwards into the hero business. Even a 1st-level character isn't a fish-out-of-water when it comes to dealing with the supernatural. Adventurers should be familiar with the capabilities of common monsters. It comes with the territory. So why wouldn't an adventurer know about lycanthropy? If the player exercised knowledge that would require a skill, then tell him it requires a check. If there's no relevant skill, then at least entertain the notion that if falls under the scope of common adventurer knowledge.</p></blockquote><p></p>
[QUOTE="Felon, post: 568569, member: 8158"] Exactly the proper course of action. Can't say I think too much of DM's cooking up devious little plans to spring on naughty players to teach them a lesson about how they're supposed to be playing--at least not until after other reasonable courses of action have failed. IMHO, if a DM doesn't like "metagaming" (a term casually applied to players who use their heads to make their characters more effective), then he should look those players directly in the eyes and let them know that kind of business won't fly in his campaign. Dungeons & Dragons characters aren't podunk farmers or cobblers that fell arse-backwards into the hero business. Even a 1st-level character isn't a fish-out-of-water when it comes to dealing with the supernatural. Adventurers should be familiar with the capabilities of common monsters. It comes with the territory. So why wouldn't an adventurer know about lycanthropy? If the player exercised knowledge that would require a skill, then tell him it requires a check. If there's no relevant skill, then at least entertain the notion that if falls under the scope of common adventurer knowledge. [/QUOTE]
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