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Players wanting to become infected with Lycanthrope
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<blockquote data-quote="Sammael99" data-source="post: 568888" data-attributes="member: 1157"><p>FWIW, there's a werewolf character in my campaign. He was infected during a fight with a werewolf in wolf form. It's been about three months in game time, but that's due to the fact that it's not so easy to cure Lycanthropy IMC. The character needs to either kill the natural lycathrope at the origin of his infection lineage (very difficult in this case) or the cults of Mezrâ (goddess of knowledge and magic) and Zendâ (goddess of protection and healing) who also happen to be the two moons, can perform a joint ritual when both moons are new (a rare occurence).</p><p></p><p>Therefore, the character is currently living with the curse. I run lycanthropes much like the game werewolf, ie. they have urges that are hard to control and, when provoked, they can fly into a rage and change. If the character can't regain control, only unconsciousness will bring him down. He has already killed one PC in the party (unplanned...) but that has been enough reason for them NOT to rely on this as an asset.</p><p></p><p>The character went into a monastery to learn to control his urges and he took one level of monk to simulate this. The DC for his control rolls varies depending on moon phases, day/night and the nature of the provocations, if any. Since the character happens to be a barbarian, he also has to control for change when he rolls.</p><p></p><p>Overall, this has been great in the game from a r-ping point of view. One player lost his PC but he wasn't too annoyed because it was great story wise (he dies trying to protect villagers from the wrath of the werewolf).</p><p></p><p>In the present situation, I'd either advise to go stricly by the book, as mentioned above, or do totally differently and tell the player that since you're GM these are your rules to decide. My players certainly wouldn't assume that they "know" this kind of stuff out of character, I'm prone to change a lot of stuff. I have no problem whatsoever telling a player that he assumed something because he'd read the rules but it's actually run differently...</p></blockquote><p></p>
[QUOTE="Sammael99, post: 568888, member: 1157"] FWIW, there's a werewolf character in my campaign. He was infected during a fight with a werewolf in wolf form. It's been about three months in game time, but that's due to the fact that it's not so easy to cure Lycanthropy IMC. The character needs to either kill the natural lycathrope at the origin of his infection lineage (very difficult in this case) or the cults of Mezrâ (goddess of knowledge and magic) and Zendâ (goddess of protection and healing) who also happen to be the two moons, can perform a joint ritual when both moons are new (a rare occurence). Therefore, the character is currently living with the curse. I run lycanthropes much like the game werewolf, ie. they have urges that are hard to control and, when provoked, they can fly into a rage and change. If the character can't regain control, only unconsciousness will bring him down. He has already killed one PC in the party (unplanned...) but that has been enough reason for them NOT to rely on this as an asset. The character went into a monastery to learn to control his urges and he took one level of monk to simulate this. The DC for his control rolls varies depending on moon phases, day/night and the nature of the provocations, if any. Since the character happens to be a barbarian, he also has to control for change when he rolls. Overall, this has been great in the game from a r-ping point of view. One player lost his PC but he wasn't too annoyed because it was great story wise (he dies trying to protect villagers from the wrath of the werewolf). In the present situation, I'd either advise to go stricly by the book, as mentioned above, or do totally differently and tell the player that since you're GM these are your rules to decide. My players certainly wouldn't assume that they "know" this kind of stuff out of character, I'm prone to change a lot of stuff. I have no problem whatsoever telling a player that he assumed something because he'd read the rules but it's actually run differently... [/QUOTE]
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