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<blockquote data-quote="Sammael99" data-source="post: 582407" data-attributes="member: 1157"><p>Hey Chris,</p><p></p><p>You seem pretty angry about the whole thing, and I can certainly understand that. </p><p></p><p>Since you're a self-confessed beginner GM, I guess it's OK to give you a few words of advice although I would like to point out before hand that nothing I'll say is "ultimate advice" since I wasn't in this same situation you were in, and I could very well have ended doing exactly what you did.</p><p></p><p>First of all, I think it's important for roleplaying to be fun that the players and GM be on a similar wavelength in terms of expectations and that they get along pretty well together. It seems to me that this was not the case, and if my understanding ic correct then you did the right thing by quitting. </p><p></p><p>However, assuming you would have preferred to continue, here's a number of things you could have done :</p><p></p><p>a - The metagaming player assumed that he knew the rules and was using them to his own end. In your position, I would not have explained him before hand that he was wrong about the rules : I would have let the situation arise in game, when he could no longer retract. Here's how it could have played out : Player : I intend to change and blast the priestess</p><p>GM : Unfortunately, when the full moon comes, you change into a dire rat and attack whoever's nearest to you. Roll for initiative</p><p>Player : Hey, that's not how it works !</p><p>GM : Well, it is, read the rules, MM page so and so. </p><p></p><p>Then handle the combat situation. My guess is he would have been pissed off but the other players would have found it very funny...</p><p></p><p>b - Assuming things didn't go "your way" and they were all changed into wererats. I understand that's definetely not what you were intending to run but how about going with the flow ? So they're all wererats. The big baddy wererat comes to them and says "OK now guys, you're working for me or you get your ass kicked". They disagree, they get their ass kicked, he sends them on missions they don't want to do, whatever, make their life hell ! Not for vengeance's sake, but because they deliberately decided to become creatures that just don't run around for no reason...</p><p></p><p>c - About the fact that he read the module before hand, did you suspect it ? If you did (and if that ever happens to you) then re-work the whole module. Change everything. It takes a bit of time but it's worth it. Then either he'll betray himself and look like a dork or he'll admit defeat and just shut up and play.</p><p></p><p>However, all that said, the golden rule is : "find people you'll have fun playing with"...</p></blockquote><p></p>
[QUOTE="Sammael99, post: 582407, member: 1157"] Hey Chris, You seem pretty angry about the whole thing, and I can certainly understand that. Since you're a self-confessed beginner GM, I guess it's OK to give you a few words of advice although I would like to point out before hand that nothing I'll say is "ultimate advice" since I wasn't in this same situation you were in, and I could very well have ended doing exactly what you did. First of all, I think it's important for roleplaying to be fun that the players and GM be on a similar wavelength in terms of expectations and that they get along pretty well together. It seems to me that this was not the case, and if my understanding ic correct then you did the right thing by quitting. However, assuming you would have preferred to continue, here's a number of things you could have done : a - The metagaming player assumed that he knew the rules and was using them to his own end. In your position, I would not have explained him before hand that he was wrong about the rules : I would have let the situation arise in game, when he could no longer retract. Here's how it could have played out : Player : I intend to change and blast the priestess GM : Unfortunately, when the full moon comes, you change into a dire rat and attack whoever's nearest to you. Roll for initiative Player : Hey, that's not how it works ! GM : Well, it is, read the rules, MM page so and so. Then handle the combat situation. My guess is he would have been pissed off but the other players would have found it very funny... b - Assuming things didn't go "your way" and they were all changed into wererats. I understand that's definetely not what you were intending to run but how about going with the flow ? So they're all wererats. The big baddy wererat comes to them and says "OK now guys, you're working for me or you get your ass kicked". They disagree, they get their ass kicked, he sends them on missions they don't want to do, whatever, make their life hell ! Not for vengeance's sake, but because they deliberately decided to become creatures that just don't run around for no reason... c - About the fact that he read the module before hand, did you suspect it ? If you did (and if that ever happens to you) then re-work the whole module. Change everything. It takes a bit of time but it's worth it. Then either he'll betray himself and look like a dork or he'll admit defeat and just shut up and play. However, all that said, the golden rule is : "find people you'll have fun playing with"... [/QUOTE]
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