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<blockquote data-quote="Olaf the Stout" data-source="post: 4900286" data-attributes="member: 13703"><p>Danny, I'm not quite sure why I found it so funny, but the entangled Harpies story really had me cracking up.</p><p></p><p>My story of "when players turn dumb" isn't really that amusing but it did nearly cause a TPK.</p><p></p><p>My group of players came up against a Red Dragon. The party was made up of 5 7th level PC's against a CR8 Dragon so the fight was always going to be challenging.</p><p></p><p>The player of the Conjurer in my group, who is normally an excellent tactician and a fairly good powergamer, made a couple of really odd choices. He wasn't the only one to do so though.</p><p></p><p>First half the group, none of which can fly, decides to charge on horseback towards the Dragon (the fight was in the open on some grassy hills) instead of waiting for the Conjurer to cast either Fly or Haste on them. Result: Char-grilled horse.</p><p></p><p>Then, when the party finally does get in range of the Dragon the Conjurer, despite having all his spells available, chooses to cast Glitterdust (a 1st level spell) on the Dragon. I can't remember what other spells he had available, but Glitterdust was definitely not the best option in this situation, especially considering the saving throw for the 1st level spell would have been close to "anything but a 1" for the Dragon. The spell failed unsurprisingly. However, even if it did succeed, I don't know how effective it would have been.</p><p></p><p>The Cleric, who also had all his spells available, follows this up with Command, another 1st level spell. Amazingly the spell works! (I think I rolled a 2 for the save) However his command was for the Dragon to land. It does so, on top of a PC who is knocked unconscious as a resut!</p><p></p><p>It gets worse as, due to being commanded to land the Dragon is then in a position to get a full attack action against another PC it was forced to land next to, who is left barely standing as a result.</p><p></p><p>After that the players finally got their act together and aided by some lucky rolls were able to take out the Dragon without any PC's dying. It was looking pretty grim for quite a while though. One more breath from the Dragon probably would have taken out most of the party in one go.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 4900286, member: 13703"] Danny, I'm not quite sure why I found it so funny, but the entangled Harpies story really had me cracking up. My story of "when players turn dumb" isn't really that amusing but it did nearly cause a TPK. My group of players came up against a Red Dragon. The party was made up of 5 7th level PC's against a CR8 Dragon so the fight was always going to be challenging. The player of the Conjurer in my group, who is normally an excellent tactician and a fairly good powergamer, made a couple of really odd choices. He wasn't the only one to do so though. First half the group, none of which can fly, decides to charge on horseback towards the Dragon (the fight was in the open on some grassy hills) instead of waiting for the Conjurer to cast either Fly or Haste on them. Result: Char-grilled horse. Then, when the party finally does get in range of the Dragon the Conjurer, despite having all his spells available, chooses to cast Glitterdust (a 1st level spell) on the Dragon. I can't remember what other spells he had available, but Glitterdust was definitely not the best option in this situation, especially considering the saving throw for the 1st level spell would have been close to "anything but a 1" for the Dragon. The spell failed unsurprisingly. However, even if it did succeed, I don't know how effective it would have been. The Cleric, who also had all his spells available, follows this up with Command, another 1st level spell. Amazingly the spell works! (I think I rolled a 2 for the save) However his command was for the Dragon to land. It does so, on top of a PC who is knocked unconscious as a resut! It gets worse as, due to being commanded to land the Dragon is then in a position to get a full attack action against another PC it was forced to land next to, who is left barely standing as a result. After that the players finally got their act together and aided by some lucky rolls were able to take out the Dragon without any PC's dying. It was looking pretty grim for quite a while though. One more breath from the Dragon probably would have taken out most of the party in one go. Olaf the Stout [/QUOTE]
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