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General Tabletop Discussion
*Dungeons & Dragons
Players who take Excruciatingly long turns: solution?
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<blockquote data-quote="billd91" data-source="post: 8673705" data-attributes="member: 3400"><p>Since I'm one of the people who liked Egon's solution I'll put up my reasoning:</p><p></p><p>This may speed things up because the slow players can start their processing their plans right away when their side gets its turn, meanwhile, you can start adjudicating the faster players' actions. I find that a lot of players who are kind of slow at the table don't seem to be thinking about what they can do until it's their turn. Side initiative may be like giving them the psychological permission to start working on their turn.</p><p></p><p>Group dithering may still be faster because some of the processing of the planning/looking up of options is offloaded to multiple players. I'm guessing that the group dither has a good chance of being net shorter than the individual dithers combined.</p><p>Plus, you may see better group coordination overall, which may be part of the problem of the individual turn being slow - they're trying to come up with the best option given the fact that they're acting alone yet trying to act in accord with other players' actions.</p><p></p><p>It also may apply some peer pressure to be done quicker. If the side has the initiative turn, it's a shared spotlight while individual initiative is a single-person spotlight. Not that he's spotlight hogging by intent, just that the slow player may feel that "it's all on him" to make the best move now and isn't going to waste the action by doing something sub-optimally so he'd better take the time to get it right while he has the focus.</p></blockquote><p></p>
[QUOTE="billd91, post: 8673705, member: 3400"] Since I'm one of the people who liked Egon's solution I'll put up my reasoning: This may speed things up because the slow players can start their processing their plans right away when their side gets its turn, meanwhile, you can start adjudicating the faster players' actions. I find that a lot of players who are kind of slow at the table don't seem to be thinking about what they can do until it's their turn. Side initiative may be like giving them the psychological permission to start working on their turn. Group dithering may still be faster because some of the processing of the planning/looking up of options is offloaded to multiple players. I'm guessing that the group dither has a good chance of being net shorter than the individual dithers combined. Plus, you may see better group coordination overall, which may be part of the problem of the individual turn being slow - they're trying to come up with the best option given the fact that they're acting alone yet trying to act in accord with other players' actions. It also may apply some peer pressure to be done quicker. If the side has the initiative turn, it's a shared spotlight while individual initiative is a single-person spotlight. Not that he's spotlight hogging by intent, just that the slow player may feel that "it's all on him" to make the best move now and isn't going to waste the action by doing something sub-optimally so he'd better take the time to get it right while he has the focus. [/QUOTE]
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Players who take Excruciatingly long turns: solution?
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