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Players who take Excruciatingly long turns: solution?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8673790" data-attributes="member: 6988941"><p>I don't really get it. Do the long turn people not understand that they are a serious drain on everyone else's fun, do they just not care, or are they incapable of doing better? If the last, then there is no helping them, and attempts to fix it will likely make them more unhappy with a situation they are already unhappy with.</p><p></p><p>If it's one of the other scenarios then you have larger issues with the group dynamics than just long turns. It seems like you have some very oblivious and/or inconsiderate people. It also seems like you may have some unhappy people who don't feel comfortable communicating their unhappiness with the group, even to the extent of making some broad hints that maybe people could speed up their turns. It also seems like you may have a group that expects the DM to solve group issues.</p><p></p><p>While talking to the long-turn people individually about trying to speed up may make sense, to me it seems like time for a whole group discussion about how the campaign is going for people and what the group can do better or some such because there is probably poor communication at this table in general, as well as possibly too much out-of-game responsibility being placed on the DM.</p><p></p><p>And if the amount of that sort of touchy-feely business you are willing to put up with doesn't improve things it may also be time to cut some people loose or otherwise reformulate the group. I wouldn't generally advocate booting someone because they took long turns, but if there are actually underlying group or personal issues for which their continued long-turn-taking is just the leading symptom that's a horse of a different color.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8673790, member: 6988941"] I don't really get it. Do the long turn people not understand that they are a serious drain on everyone else's fun, do they just not care, or are they incapable of doing better? If the last, then there is no helping them, and attempts to fix it will likely make them more unhappy with a situation they are already unhappy with. If it's one of the other scenarios then you have larger issues with the group dynamics than just long turns. It seems like you have some very oblivious and/or inconsiderate people. It also seems like you may have some unhappy people who don't feel comfortable communicating their unhappiness with the group, even to the extent of making some broad hints that maybe people could speed up their turns. It also seems like you may have a group that expects the DM to solve group issues. While talking to the long-turn people individually about trying to speed up may make sense, to me it seems like time for a whole group discussion about how the campaign is going for people and what the group can do better or some such because there is probably poor communication at this table in general, as well as possibly too much out-of-game responsibility being placed on the DM. And if the amount of that sort of touchy-feely business you are willing to put up with doesn't improve things it may also be time to cut some people loose or otherwise reformulate the group. I wouldn't generally advocate booting someone because they took long turns, but if there are actually underlying group or personal issues for which their continued long-turn-taking is just the leading symptom that's a horse of a different color. [/QUOTE]
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Players who take Excruciatingly long turns: solution?
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