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Players who take Excruciatingly long turns: solution?
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<blockquote data-quote="Scott Christian" data-source="post: 8675635" data-attributes="member: 6901101"><p>In my experience, there is no fix. Don't get me wrong, I like the other posters' ideas: have them write out spellcards, eliminating technology, asking them what you can do to help, etc. But, even after all those, those players resort back to their slow ways; whether overly thinking combat tactics or always reassessing the board or just being scatter brained, it's part of who they are.</p><p></p><p>All that said, I can state one thing that I have found beneficial. After speaking to the player and explaining the issue, I give them two options (both the best I can come up with). For example, it might sound like this:</p><p>Druid: It's my turn.</p><p>DM: Yes. You have two goblins on your left with slings. To your right is a small hole in the wall. Ahead, you hear more goblins. You can charge the two goblins on your left, cast shillelagh, and hit them with your quarterstaff <em>or</em> turn into a mouse and crawl through the hole.</p><p></p><p>Granted, this might sound demeaning, but in my experience, the player did not take it as such. It helped the table speed immensely. The issue came when we reached higher levels. It doesn't pan out so well then. The other thing is, make sure the other players know what you are doing. This way they don't interject with their own solutions and then you are back to square one.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8675635, member: 6901101"] In my experience, there is no fix. Don't get me wrong, I like the other posters' ideas: have them write out spellcards, eliminating technology, asking them what you can do to help, etc. But, even after all those, those players resort back to their slow ways; whether overly thinking combat tactics or always reassessing the board or just being scatter brained, it's part of who they are. All that said, I can state one thing that I have found beneficial. After speaking to the player and explaining the issue, I give them two options (both the best I can come up with). For example, it might sound like this: Druid: It's my turn. DM: Yes. You have two goblins on your left with slings. To your right is a small hole in the wall. Ahead, you hear more goblins. You can charge the two goblins on your left, cast shillelagh, and hit them with your quarterstaff [I]or[/I] turn into a mouse and crawl through the hole. Granted, this might sound demeaning, but in my experience, the player did not take it as such. It helped the table speed immensely. The issue came when we reached higher levels. It doesn't pan out so well then. The other thing is, make sure the other players know what you are doing. This way they don't interject with their own solutions and then you are back to square one. [/QUOTE]
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Players who take Excruciatingly long turns: solution?
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