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<blockquote data-quote="Blue" data-source="post: 7453919" data-attributes="member: 20564"><p>Okay, this seems to have two parts.</p><p></p><p>Rejoice that your players come up with plans like this. You can't hold onto your sunk planning time. Don't be afraid to kill your darlings - don't fall so in love with what you planned or with your NPCs and plots that you won't allow players to do something that invalidates them. That way lies railroading and players with no sense of agency.</p><p></p><p>The second part is their disappointment on the lack of auto-kill. I wouldn't mention anything about damage. If they want to see if he's dead they need to investigate. If the roof (and possibly intervening floors) slowed down the boulder or changed the course of it, if one of the bombs went off when it hit the roof and that pushed it sideways - there are a lot of "ifs" in the plan. </p><p></p><p>And even if not, ask the engineer how many great axe chops a person can withstand and keep fighting unimpeded - this is a heroic fantasy game where people have fire breathed on them by dragons and stay up. Or drop 50 feet. Or whatever - real world damage expectation are not part of it.</p><p></p><p>So, I would reward their agency with the massive damage as you did, not worry about the lost planning - that's part of being a good DM that the game doesn't run on rails - and remind them that it's a fantasy game and things we expect to be fatal in the real world often aren't in the game world.</p></blockquote><p></p>
[QUOTE="Blue, post: 7453919, member: 20564"] Okay, this seems to have two parts. Rejoice that your players come up with plans like this. You can't hold onto your sunk planning time. Don't be afraid to kill your darlings - don't fall so in love with what you planned or with your NPCs and plots that you won't allow players to do something that invalidates them. That way lies railroading and players with no sense of agency. The second part is their disappointment on the lack of auto-kill. I wouldn't mention anything about damage. If they want to see if he's dead they need to investigate. If the roof (and possibly intervening floors) slowed down the boulder or changed the course of it, if one of the bombs went off when it hit the roof and that pushed it sideways - there are a lot of "ifs" in the plan. And even if not, ask the engineer how many great axe chops a person can withstand and keep fighting unimpeded - this is a heroic fantasy game where people have fire breathed on them by dragons and stay up. Or drop 50 feet. Or whatever - real world damage expectation are not part of it. So, I would reward their agency with the massive damage as you did, not worry about the lost planning - that's part of being a good DM that the game doesn't run on rails - and remind them that it's a fantasy game and things we expect to be fatal in the real world often aren't in the game world. [/QUOTE]
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