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<blockquote data-quote="pming" data-source="post: 7454241" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>"Assert your authoritaaayy!!" (insert police officer Cartman picture here). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Your players are behaving like...uh..."insert insane group of people here". They want the full effects of "reality" to be used...except when it's bad for them, then it's RAW. They want to be able to use their REAL LIFE modern knowledge of engineering/biology/chemistry/whatever to full potential...except when it's bad for them or goes against their 'story'; then it's RAW only. They want to be able to say "Well, he's a genocidal human-supremisist demi-human'ophobe who hates anyone of a different religion! We should be allowed to dethrone him and toss him in the dungeon, no trial! DOWN WITH THE EVIL KING!" in one sentence...and then say "He shouldn't' be allowed to just ignore the law and throw people in jail with no trial! POWER TO THE PEOPLE!" in the next. You know...<em>insane people.</em></p><p></p><p>When dealing with such insanity, in a roleplaying game, there is only one thing to do; bring it up at the beginning of the game and make the players decide HOW they want the rules of the game to run. Ask them..."Do you want to use 'real life' expectations and knowledge as the basis for rulings? Or do you want to stick to the more unrealistic stuff as found in the game now? Like, falling 300' onto a pile of boulders...dead, or 20d6 damage?". Same thing goes for Poison, Assassination, and a few other "you loose, do not pass go, do not collect 200gp" things. What you are looking for is to get an understanding of the type of game they want to play in...the type of game you are willing to run for them...and the answer's they give as "precidence", or "contractual" or otherwise "But you guys said...".</p><p></p><p>Honestly though? It sounds like your players just want to "win" without any serious drawbacks to their PC's. They want to be able to wade through a burning city, slaying demons as they leap to and fro, and walk out the other side with a few soot marks on their faces and slightly smoking clothes; no damage, no burns, no singed hair. They want to be SUPER Heroes but in a fantasy world.</p><p></p><p>If you aren't willing (or would have no fun, same thing I guess) to run such a game for them, and they insist on being 'insane' in what they want...hand the DM Shield over to one of them. If nobody wants it...then say "Oh, ok then. But I'm running the campaign in a way that is fun for ME as well as YOU...which means all that stuff we just talked about? Forget it. Not gonna happen. Not fun for me. Well, I guess you guys could pay me, say, $50/hour...then I'd run the game exactly how you want". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7454241, member: 45197"] Hiya! "Assert your authoritaaayy!!" (insert police officer Cartman picture here). ;) Your players are behaving like...uh..."insert insane group of people here". They want the full effects of "reality" to be used...except when it's bad for them, then it's RAW. They want to be able to use their REAL LIFE modern knowledge of engineering/biology/chemistry/whatever to full potential...except when it's bad for them or goes against their 'story'; then it's RAW only. They want to be able to say "Well, he's a genocidal human-supremisist demi-human'ophobe who hates anyone of a different religion! We should be allowed to dethrone him and toss him in the dungeon, no trial! DOWN WITH THE EVIL KING!" in one sentence...and then say "He shouldn't' be allowed to just ignore the law and throw people in jail with no trial! POWER TO THE PEOPLE!" in the next. You know...[I]insane people.[/I] When dealing with such insanity, in a roleplaying game, there is only one thing to do; bring it up at the beginning of the game and make the players decide HOW they want the rules of the game to run. Ask them..."Do you want to use 'real life' expectations and knowledge as the basis for rulings? Or do you want to stick to the more unrealistic stuff as found in the game now? Like, falling 300' onto a pile of boulders...dead, or 20d6 damage?". Same thing goes for Poison, Assassination, and a few other "you loose, do not pass go, do not collect 200gp" things. What you are looking for is to get an understanding of the type of game they want to play in...the type of game you are willing to run for them...and the answer's they give as "precidence", or "contractual" or otherwise "But you guys said...". Honestly though? It sounds like your players just want to "win" without any serious drawbacks to their PC's. They want to be able to wade through a burning city, slaying demons as they leap to and fro, and walk out the other side with a few soot marks on their faces and slightly smoking clothes; no damage, no burns, no singed hair. They want to be SUPER Heroes but in a fantasy world. If you aren't willing (or would have no fun, same thing I guess) to run such a game for them, and they insist on being 'insane' in what they want...hand the DM Shield over to one of them. If nobody wants it...then say "Oh, ok then. But I'm running the campaign in a way that is fun for ME as well as YOU...which means all that stuff we just talked about? Forget it. Not gonna happen. Not fun for me. Well, I guess you guys could pay me, say, $50/hour...then I'd run the game exactly how you want". ;) ^_^ Paul L. Ming [/QUOTE]
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