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<blockquote data-quote="rounser" data-source="post: 1476982" data-attributes="member: 1106"><p>Yeah, I'd assume in the case of those rumours that it was just a flashpoint for a relationship that was on shaky ground anyway. The game is a confronting interaction with others that we're not used to, in that there's no dice to blame for bad luck; it forces the situation that someone has to make the decision to betray you, or vice versa, in order to play...in fact, it could probably be quite happily renamed "Betrayal", although I doubt it would sell as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Yes, I think you're right that that's probably the subconcious emotional arithmetic going on. Conjecture on my part, but perhaps people are particularly emotionally touchy about betrayal because the repercussions in real life are often high stakes for someone to bother to betray you (and risk the relationship) in the first place...so we take it quite personally (and perhaps irrationally if it's just a simulation) from people close to us.</p><p></p><p>It seems to me that the player who is the subject of this thread is the same - he's obviously taken it personally. If he were able to save face somehow (perhaps a genuine in-character apology from the insulting character) and there were no repeat performance of cursing at fellow PCs, then the problem might all disappear in a puff of smoke...</p></blockquote><p></p>
[QUOTE="rounser, post: 1476982, member: 1106"] Yeah, I'd assume in the case of those rumours that it was just a flashpoint for a relationship that was on shaky ground anyway. The game is a confronting interaction with others that we're not used to, in that there's no dice to blame for bad luck; it forces the situation that someone has to make the decision to betray you, or vice versa, in order to play...in fact, it could probably be quite happily renamed "Betrayal", although I doubt it would sell as well. :D Yes, I think you're right that that's probably the subconcious emotional arithmetic going on. Conjecture on my part, but perhaps people are particularly emotionally touchy about betrayal because the repercussions in real life are often high stakes for someone to bother to betray you (and risk the relationship) in the first place...so we take it quite personally (and perhaps irrationally if it's just a simulation) from people close to us. It seems to me that the player who is the subject of this thread is the same - he's obviously taken it personally. If he were able to save face somehow (perhaps a genuine in-character apology from the insulting character) and there were no repeat performance of cursing at fellow PCs, then the problem might all disappear in a puff of smoke... [/QUOTE]
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