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General Tabletop Discussion
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Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="DEFCON 1" data-source="post: 7791794" data-attributes="member: 7006"><p>I'm perfectly fine with letting my players ask for checks or tell me what they want to do, or anything in between. However they want to do it. I can easily interpret what their intentions are, so I'm not going to make an issue of it if they say "Can I make a Perception check" instead of "I listen intently, do I hear anything of note?"</p><p></p><p>For some people I'm sure they'll say that this "breaks the immersion"... but really, how much immersion is anyone really in when they sit around a table with a bunch of plastic figurines on it, cracking jokes, drinking soda, munching on snacks, talking out of character about stuff happening in the encounter? If someone then talks to me using "game mechanic" language, rather than flowery language... there's no noticeable change in the "immersion".</p><p></p><p>And truth be told, I actually like it when they ask to make checks, because quite frankly I often have little to nothing actually written down. Other than maybe an encounter idea or two that I could plop in whenever I thought it made sense, the area where the PCs are is empty of stuff... <em>unti</em>l I am forced to improvise something there. And what I improvise and where I improvise its location usually comes directly out of what the players ask of me based on what interests them in where they find themselves. Some other DMs might have a list of like 10 different things to find in a location and the DCs of noticing all those things already established... but I don't waste my time doing any of that. I describe the area, maybe an item of import or two... and then see where they want to go. And if that happens via a question of "Can I roll Survival to see if there are any track around here?", I'll nod and say "Sure, go ahead!". And depending on what they roll, I may or may not improvise something there that they find.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7791794, member: 7006"] I'm perfectly fine with letting my players ask for checks or tell me what they want to do, or anything in between. However they want to do it. I can easily interpret what their intentions are, so I'm not going to make an issue of it if they say "Can I make a Perception check" instead of "I listen intently, do I hear anything of note?" For some people I'm sure they'll say that this "breaks the immersion"... but really, how much immersion is anyone really in when they sit around a table with a bunch of plastic figurines on it, cracking jokes, drinking soda, munching on snacks, talking out of character about stuff happening in the encounter? If someone then talks to me using "game mechanic" language, rather than flowery language... there's no noticeable change in the "immersion". And truth be told, I actually like it when they ask to make checks, because quite frankly I often have little to nothing actually written down. Other than maybe an encounter idea or two that I could plop in whenever I thought it made sense, the area where the PCs are is empty of stuff... [I]unti[/I]l I am forced to improvise something there. And what I improvise and where I improvise its location usually comes directly out of what the players ask of me based on what interests them in where they find themselves. Some other DMs might have a list of like 10 different things to find in a location and the DCs of noticing all those things already established... but I don't waste my time doing any of that. I describe the area, maybe an item of import or two... and then see where they want to go. And if that happens via a question of "Can I roll Survival to see if there are any track around here?", I'll nod and say "Sure, go ahead!". And depending on what they roll, I may or may not improvise something there that they find. [/QUOTE]
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