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General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="Shiroiken" data-source="post: 7792024" data-attributes="member: 6775477"><p>My players are often confused and sometimes annoyed when they describe what they want to do, and I begin describing the results before they even roll the dice (99% of the time in their favor). They are used to the idea that everything they do must have a roll attached to it, despite my insistence that rolls are only for when the outcome is in doubt (this is especially important in my game, since I never allow re-tries of any kind).</p><p></p><p>If anyone hasn't seen "The Gamers 2," there are two fantastic scenes where a player insists on rolling a die to perform an act the DM explicitly says he can succeed on without a die roll. In both cases, he rolls a 1 and randomly dies (the player has over 100 variations of the same character ready, as his bard dies... a lot).</p><p></p><p></p><p>Sadly, I think this a major factor as well. In the past, I've had players that have wanted to do something that I felt was fairly ridiculous, but insist that if they rolled high enough, they MUST succeed. Best example was a hostage situation, where the bad guy is holding the hostage completely between himself and the PCs (complete cover); player decides to shoot a crossbow, and is angry that he critically hit the hostage, killing her (I had told them prior that the bad guy was completely protected by her).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7792024, member: 6775477"] My players are often confused and sometimes annoyed when they describe what they want to do, and I begin describing the results before they even roll the dice (99% of the time in their favor). They are used to the idea that everything they do must have a roll attached to it, despite my insistence that rolls are only for when the outcome is in doubt (this is especially important in my game, since I never allow re-tries of any kind). If anyone hasn't seen "The Gamers 2," there are two fantastic scenes where a player insists on rolling a die to perform an act the DM explicitly says he can succeed on without a die roll. In both cases, he rolls a 1 and randomly dies (the player has over 100 variations of the same character ready, as his bard dies... a lot). Sadly, I think this a major factor as well. In the past, I've had players that have wanted to do something that I felt was fairly ridiculous, but insist that if they rolled high enough, they MUST succeed. Best example was a hostage situation, where the bad guy is holding the hostage completely between himself and the PCs (complete cover); player decides to shoot a crossbow, and is angry that he critically hit the hostage, killing her (I had told them prior that the bad guy was completely protected by her). [/QUOTE]
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Players: Why Do You Want to Roll a d20?
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