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General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="iserith" data-source="post: 7792328" data-attributes="member: 97077"><p>To be clear, my position isn't that you shouldn't roll. It's that, as a player, <em>trying </em>to roll isn't a great strategy for success because it means you're undertaking tasks that have an uncertain outcome and a meaningful consequence for failure. And when you're out there boldly confronting deadly perils, that can be a recipe for disaster. Some rolls are unavoidable. But I am going to <em>try </em>to avoid them or, failing that, try to mitigate the swing on the die.</p><p></p><p>I still submit, as I did upthread, that this specific example is perfectly achievable with the player not asking to make a roll. The player describes what he or she wants to do. The DM considers it and asks for a roll, using a contest for some reason to come up with a DC. The player succeeds. The outcome in this case was the same. But from the player's perspective, why would I <em>want </em>to roll in that situation? I'd rather my action just succeed. The meaningful consequence that followed my failure on that roll might not have been good.</p><p></p><p>As for planned challenges, I think it's good to flesh <em>some </em>challenges out, but doing so for every interaction with a random NPC seems like a waste of prep time. I also don't think it's a good idea as DM to decide ahead of time which goals and approaches work best. The better thing, in my view, is to just come up with a situation and its moving parts, but not any solutions. That's the player's role and I would hope those solutions don't include asking to make checks.</p></blockquote><p></p>
[QUOTE="iserith, post: 7792328, member: 97077"] To be clear, my position isn't that you shouldn't roll. It's that, as a player, [I]trying [/I]to roll isn't a great strategy for success because it means you're undertaking tasks that have an uncertain outcome and a meaningful consequence for failure. And when you're out there boldly confronting deadly perils, that can be a recipe for disaster. Some rolls are unavoidable. But I am going to [I]try [/I]to avoid them or, failing that, try to mitigate the swing on the die. I still submit, as I did upthread, that this specific example is perfectly achievable with the player not asking to make a roll. The player describes what he or she wants to do. The DM considers it and asks for a roll, using a contest for some reason to come up with a DC. The player succeeds. The outcome in this case was the same. But from the player's perspective, why would I [I]want [/I]to roll in that situation? I'd rather my action just succeed. The meaningful consequence that followed my failure on that roll might not have been good. As for planned challenges, I think it's good to flesh [I]some [/I]challenges out, but doing so for every interaction with a random NPC seems like a waste of prep time. I also don't think it's a good idea as DM to decide ahead of time which goals and approaches work best. The better thing, in my view, is to just come up with a situation and its moving parts, but not any solutions. That's the player's role and I would hope those solutions don't include asking to make checks. [/QUOTE]
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Players: Why Do You Want to Roll a d20?
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