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General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="5ekyu" data-source="post: 7792349" data-attributes="member: 6919838"><p>Well, context will matter. </p><p></p><p>I mean, if the "challenge" is to get across the chasm and it's a little farther than one can safely jump - but there is a seemingly sturdy unguarded bridge or a ring of flying available - I think few players would just decide to "let's roll for the jump" instead of taking one of the "obvious sure fire" options. </p><p></p><p>Right? </p><p></p><p>Surely this whole question about rolling is not hinging on that kind of example, right?</p><p></p><p>I mean, sure, context can matter a lot - do they suspect the bridge is trapped or watched or that magic use may draw attention?</p><p></p><p>But in general, if there is a known auto-success without reason it should not be used, my players do that instead of rolling. It's just, usually, you know, we dont consider them challenges or tasks or give them much screen time.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7792349, member: 6919838"] Well, context will matter. I mean, if the "challenge" is to get across the chasm and it's a little farther than one can safely jump - but there is a seemingly sturdy unguarded bridge or a ring of flying available - I think few players would just decide to "let's roll for the jump" instead of taking one of the "obvious sure fire" options. Right? Surely this whole question about rolling is not hinging on that kind of example, right? I mean, sure, context can matter a lot - do they suspect the bridge is trapped or watched or that magic use may draw attention? But in general, if there is a known auto-success without reason it should not be used, my players do that instead of rolling. It's just, usually, you know, we dont consider them challenges or tasks or give them much screen time. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
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