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Community
General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="DEFCON 1" data-source="post: 7792365" data-attributes="member: 7006"><p>I suspect the difference might be that for me it's not that I'm uncertain of an outcome... its that oftentimes there <em>isn't</em> an outcome to be uncertain of until the players actually roll. The roll is what creates the possibility of there being an outcome in the first place. Which is why I don't care if they initiate it, their request of a roll is basically their offering of something possibly truthful to which an outcome can result. Could they make an offer without asking for a roll? Sure. But as I'd be asking for a roll anyway (because that's oftentimes the only way I'll determine whether something has an outcome, and what the outcome is is based on the result)... if they speed things up by offering the roll themselves, I'm good with it.</p><p></p><p>I think for me, it basically comes down to this... the players offer up an idea to the situation that could be true. I myself have no idea if it is or isn't because I hadn't even thought of it to begin with. So making a roll both confirms what the truth is, and if they succeed in what they wanted ot do with that truth. Which means that even if they roll poorly, they often aren't "failing" to do something... its that the poor roll made the truth of the situation such that there was nothing to "fail" in the first place. You can't fail at something that doesn't exist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7792365, member: 7006"] I suspect the difference might be that for me it's not that I'm uncertain of an outcome... its that oftentimes there [I]isn't[/I] an outcome to be uncertain of until the players actually roll. The roll is what creates the possibility of there being an outcome in the first place. Which is why I don't care if they initiate it, their request of a roll is basically their offering of something possibly truthful to which an outcome can result. Could they make an offer without asking for a roll? Sure. But as I'd be asking for a roll anyway (because that's oftentimes the only way I'll determine whether something has an outcome, and what the outcome is is based on the result)... if they speed things up by offering the roll themselves, I'm good with it. I think for me, it basically comes down to this... the players offer up an idea to the situation that could be true. I myself have no idea if it is or isn't because I hadn't even thought of it to begin with. So making a roll both confirms what the truth is, and if they succeed in what they wanted ot do with that truth. Which means that even if they roll poorly, they often aren't "failing" to do something... its that the poor roll made the truth of the situation such that there was nothing to "fail" in the first place. You can't fail at something that doesn't exist. :) [/QUOTE]
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Community
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Players: Why Do You Want to Roll a d20?
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