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Community
General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="Charlaquin" data-source="post: 7792882" data-attributes="member: 6779196"><p>Hey, this is the "Why do you want to make a d20 roll" thread, not the "magic words poll" thread! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>In all seriousness though, you're making it seem like "making an Insight check" is a desirable end in and of itself, which you would need to use a specific set of "magic words" to be allowed to do in a game like mine. If want to know what words you need to say to get me to "let you" make a check, I honestly don't have any such words in mind. You're just going to have to try <em>doing something</em>, and I'll determine based on what you do if you have to make a check to see if it works, or if it just works automatically, or if it doesn't.</p><p></p><p>But clearly "making an Insight check" isn't really your end goal. As you said yourself, what you ultimately want is <em>to see if he's being deceitful</em>, and I'm guessing that you think a successful Insight check will allow you to do that. Well, in my game, that's not the case. The only thing a successful Insight check does is determine whether or not you suffer the consequences of failing to achieve your goal. If your goal is to see if he's being deceitful, what I would recommend is paying attention to his dialogue and my narration of his actions and see if you notice any signs of deceit. Of course, if you come up with an approach that you think would have a decent chance of revealing his deceit (or lack thereof), let me know, and I'll adjudicate the results.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7792882, member: 6779196"] Hey, this is the "Why do you want to make a d20 roll" thread, not the "magic words poll" thread! :p In all seriousness though, you're making it seem like "making an Insight check" is a desirable end in and of itself, which you would need to use a specific set of "magic words" to be allowed to do in a game like mine. If want to know what words you need to say to get me to "let you" make a check, I honestly don't have any such words in mind. You're just going to have to try [I]doing something[/I], and I'll determine based on what you do if you have to make a check to see if it works, or if it just works automatically, or if it doesn't. But clearly "making an Insight check" isn't really your end goal. As you said yourself, what you ultimately want is [I]to see if he's being deceitful[/I], and I'm guessing that you think a successful Insight check will allow you to do that. Well, in my game, that's not the case. The only thing a successful Insight check does is determine whether or not you suffer the consequences of failing to achieve your goal. If your goal is to see if he's being deceitful, what I would recommend is paying attention to his dialogue and my narration of his actions and see if you notice any signs of deceit. Of course, if you come up with an approach that you think would have a decent chance of revealing his deceit (or lack thereof), let me know, and I'll adjudicate the results. [/QUOTE]
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Players: Why Do You Want to Roll a d20?
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