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General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="Hussar" data-source="post: 7793408" data-attributes="member: 22779"><p>Yup, if only we were just good enough DM's to 100% of the time telegraph every single thing about our NPC's that the players can discern our meaning and intentions every time. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Yeah, no. Play the character you made, not yourself. I have zero interest in knowing if the player can tell if I am telegraphing my lies well enough. Can your character? </p><p></p><p>IOW, thespianism, and first person play are not the only ways to play D&D. Sometimes, some of us, don't do funny voices very well. Some of us rely on the mechanics to determine if the character (not the player) notice things. For some of us, there is a distinct separation between character and player and just because you, the player, think something, doesn't mean that your character does and, again for me, the ability to separate those two are the hallmarks of good play.</p><p></p><p>Telegraphing, to me, is just a fancy word for gaming the DM. "Hey, can you follow these bread crumbs I'm putting out? Yes? Great! No, oh well, too bad." You folks can call it whatever you like, but, to me, "avoiding the roll" is all about drawing me out of character and forcing me to act as myself and how I interpret the DM's actions, not how my character is interpreting what is going on in the fiction.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7793408, member: 22779"] Yup, if only we were just good enough DM's to 100% of the time telegraph every single thing about our NPC's that the players can discern our meaning and intentions every time. :erm: Yeah, no. Play the character you made, not yourself. I have zero interest in knowing if the player can tell if I am telegraphing my lies well enough. Can your character? IOW, thespianism, and first person play are not the only ways to play D&D. Sometimes, some of us, don't do funny voices very well. Some of us rely on the mechanics to determine if the character (not the player) notice things. For some of us, there is a distinct separation between character and player and just because you, the player, think something, doesn't mean that your character does and, again for me, the ability to separate those two are the hallmarks of good play. Telegraphing, to me, is just a fancy word for gaming the DM. "Hey, can you follow these bread crumbs I'm putting out? Yes? Great! No, oh well, too bad." You folks can call it whatever you like, but, to me, "avoiding the roll" is all about drawing me out of character and forcing me to act as myself and how I interpret the DM's actions, not how my character is interpreting what is going on in the fiction. [/QUOTE]
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Players: Why Do You Want to Roll a d20?
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