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General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="Guest 6801328" data-source="post: 7793453"><p>You asked [USER=97077]@iserith[/USER] but I'll answer:</p><p></p><p>If the player wants to immediately cast ProtE&G that's fine. </p><p>If the player wants to do so and narrate the reason why ("Maybe this will work!" "The leader of my order once told this story..." "I get this voice in my head that tells me...") that's fine.</p><p>If the player wants to NOT use this strategy, because it would bother him/her to use information that his/her character wouldn't have, that's fine too.</p><p>If it would bother ME for the player to do this, I would alter the adventure.</p><p></p><p>Basically I just don't care, at all, what information the players care to use. I think it would be a little cheesy to buy the adventure and read it, but aside from that I just don't want to be policing why players make decisions, nor trying to distinguish between new players who luck out versus old players using some kind of "forbidden knowledge." It doesn't detract from the game (IMO) to use such information, and doesn't add to the game to try to prevent it.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7793453"] You asked [USER=97077]@iserith[/USER] but I'll answer: If the player wants to immediately cast ProtE&G that's fine. If the player wants to do so and narrate the reason why ("Maybe this will work!" "The leader of my order once told this story..." "I get this voice in my head that tells me...") that's fine. If the player wants to NOT use this strategy, because it would bother him/her to use information that his/her character wouldn't have, that's fine too. If it would bother ME for the player to do this, I would alter the adventure. Basically I just don't care, at all, what information the players care to use. I think it would be a little cheesy to buy the adventure and read it, but aside from that I just don't want to be policing why players make decisions, nor trying to distinguish between new players who luck out versus old players using some kind of "forbidden knowledge." It doesn't detract from the game (IMO) to use such information, and doesn't add to the game to try to prevent it. [/QUOTE]
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Players: Why Do You Want to Roll a d20?
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