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Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="iserith" data-source="post: 7793623" data-attributes="member: 97077"><p>Speed in the game has almost nothing to do with adjudication process anyway. The most amount of time is saved by having everyone pay attention and being ready to act immediately when the spotlight hits them. And by act, I mean do stuff, not ask questions while you think about what to do.</p><p></p><p>Then huge time savings come from not having pointless debates between the players about courses of action. That's handled by simply accepting serious ideas and adding to them ("Yes, and...") and then moving forward quickly.</p><p></p><p>To some degree, grabbing the appropriate dice, rolling them, doing the math, determining hits and misses, and whatnot also takes up a chunk of time. Almost all of that is done electronically in my games, whether the game is in-person or online. </p><p></p><p>All of that adds up to mean we get more done in 4 hours than some groups I've seen get done in twice that time. If they ever leave the damn tavern at all.</p><p></p><p>And, what's disconcerting about typing this for the umpteeth time is that Hussar knows this because I've said these very things to him in the past. Yet he keeps raising it as an objection as if I haven't already addressed this several times. I hope at least some other folks are reading it and benefiting because it's clearly not sinking in for him.</p><p></p><p></p><p></p><p>It's just more conflation of actions and checks which aren't the same thing. There's a handful of people that just don't understand this fundamental concept and so anything that stems from that is similarly a mystery.</p></blockquote><p></p>
[QUOTE="iserith, post: 7793623, member: 97077"] Speed in the game has almost nothing to do with adjudication process anyway. The most amount of time is saved by having everyone pay attention and being ready to act immediately when the spotlight hits them. And by act, I mean do stuff, not ask questions while you think about what to do. Then huge time savings come from not having pointless debates between the players about courses of action. That's handled by simply accepting serious ideas and adding to them ("Yes, and...") and then moving forward quickly. To some degree, grabbing the appropriate dice, rolling them, doing the math, determining hits and misses, and whatnot also takes up a chunk of time. Almost all of that is done electronically in my games, whether the game is in-person or online. All of that adds up to mean we get more done in 4 hours than some groups I've seen get done in twice that time. If they ever leave the damn tavern at all. And, what's disconcerting about typing this for the umpteeth time is that Hussar knows this because I've said these very things to him in the past. Yet he keeps raising it as an objection as if I haven't already addressed this several times. I hope at least some other folks are reading it and benefiting because it's clearly not sinking in for him. It's just more conflation of actions and checks which aren't the same thing. There's a handful of people that just don't understand this fundamental concept and so anything that stems from that is similarly a mystery. [/QUOTE]
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Players: Why Do You Want to Roll a d20?
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