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General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="Hussar" data-source="post: 7793641" data-attributes="member: 22779"><p>But, for the umpteenth time you STILL HAVEN'T GIVEN ME AN EXAMPLE OF WHAT THAT NARRATION COULD BE. It's easy enough to say, "I don't know what your character is doing" but, since I'm asking you REPEATEDLY for an example of WHAT CAN I DO? and you STILL refuse to answer, it become extremely frustrating. </p><p></p><p>So one more time, what narration can I do to determine if my paladin knows if a specific spell would affect a specific monster. </p><p></p><p>Everyone has avoided actually answering that question. Not one of you has managed in several posts now to actually answer a simple question. </p><p></p><p></p><p></p><p>No, I have not determined that. That's what happened in MY GAME. But, I'm asking you, if I'm playing in YOUR GAME, when YOU ARE DMing, and I want to know if my paladin knows a piece of information, what can I do at the table to determine that?</p><p></p><p>------</p><p></p><p>See, I think this is largely the heart of the problem here. [USER=97077]@iserith[/USER] has molded the conversation around this idea that checks can only be made when there is significant risk of failure. But, that's not all checks can be used for. Checks, particularly things that aren't really actions like knowledge checks and Insight checks, are made when no one at the table can really answer a question. They are a neutral arbiter. I don't want to simply declare that I know this. I don't want the DM to <u><em>tell </em></u>me<em> what I do or do not know</em>. I want to use the mechanics of the game to determine that. I want that as a DM and as a player because the dice are entirely neutral. </p><p></p><p>Does your character know this information? Roll the dice and let's see shall we? And then we play from there. It's no different than "Can I hit the monster with my sword?" Well, roll the dice and let's see shall we? Or, "Can I parkour up this wall?" Again, let's roll the dice and see. The DM doesn't know the answer. The player doesn't know the answer. So, let's leave it up to the dice. The dice will tell us one way or the other.</p><p></p><p>This interpretation that ability checks can only be used for one thing, and one thing only - to determine the outcome of actions with significant risks in failure - is a very limited and limiting interpretation of how dice are used in the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7793641, member: 22779"] But, for the umpteenth time you STILL HAVEN'T GIVEN ME AN EXAMPLE OF WHAT THAT NARRATION COULD BE. It's easy enough to say, "I don't know what your character is doing" but, since I'm asking you REPEATEDLY for an example of WHAT CAN I DO? and you STILL refuse to answer, it become extremely frustrating. So one more time, what narration can I do to determine if my paladin knows if a specific spell would affect a specific monster. Everyone has avoided actually answering that question. Not one of you has managed in several posts now to actually answer a simple question. No, I have not determined that. That's what happened in MY GAME. But, I'm asking you, if I'm playing in YOUR GAME, when YOU ARE DMing, and I want to know if my paladin knows a piece of information, what can I do at the table to determine that? ------ See, I think this is largely the heart of the problem here. [USER=97077]@iserith[/USER] has molded the conversation around this idea that checks can only be made when there is significant risk of failure. But, that's not all checks can be used for. Checks, particularly things that aren't really actions like knowledge checks and Insight checks, are made when no one at the table can really answer a question. They are a neutral arbiter. I don't want to simply declare that I know this. I don't want the DM to [U][I]tell [/I][/U]me[I] what I do or do not know[/I]. I want to use the mechanics of the game to determine that. I want that as a DM and as a player because the dice are entirely neutral. Does your character know this information? Roll the dice and let's see shall we? And then we play from there. It's no different than "Can I hit the monster with my sword?" Well, roll the dice and let's see shall we? Or, "Can I parkour up this wall?" Again, let's roll the dice and see. The DM doesn't know the answer. The player doesn't know the answer. So, let's leave it up to the dice. The dice will tell us one way or the other. This interpretation that ability checks can only be used for one thing, and one thing only - to determine the outcome of actions with significant risks in failure - is a very limited and limiting interpretation of how dice are used in the game. [/QUOTE]
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