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General Tabletop Discussion
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Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="Charlaquin" data-source="post: 7793783" data-attributes="member: 6779196"><p>Actually, several people have given examples of action declarations that would be perfectly valid in their games. Maybe if you spent more time reading the things we actually write instead of trying to win the argument, you’d have noticed them. I can dig up some quotes if you like.</p><p></p><p></p><p>Well, casting Protection from Evil and Good on the hobgoblins would certainly allow you to determine that casting Protection from Evil and Good will rout out the Intellect Devourers. Another one might be “I go to the arcane university and research Intellect Devourers to see if I can find out any techniques for routing them out,” though that’s not particularly helpful if you’re currently in combat with Intellect-Devoured hobgoblins. In Iserith’s game, you could probably do it with “I think back to my experiences when my village was attacked by Aberrants to try to remember how we dealt with the Intellect Devourers.” If you have other ideas, I am open to them.</p><p></p><p></p><p>That is certainly a way that you, as a DM can choose to use checks. At my table, and at many of our tables, checks are only used to resolve actions with uncertain outcomes. You don’t have to run it that way at your table. You don’t have to like that we run it that way at ours. But it’s pretty asinine to try to tell us that checks can be used that way when we’re telling you that, in our games, they can’t.</p><p></p><p></p><p>You’re welcome to hold that opinion. Personally, I find it an extremely useful interpretation. Different strokes.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7793783, member: 6779196"] Actually, several people have given examples of action declarations that would be perfectly valid in their games. Maybe if you spent more time reading the things we actually write instead of trying to win the argument, you’d have noticed them. I can dig up some quotes if you like. Well, casting Protection from Evil and Good on the hobgoblins would certainly allow you to determine that casting Protection from Evil and Good will rout out the Intellect Devourers. Another one might be “I go to the arcane university and research Intellect Devourers to see if I can find out any techniques for routing them out,” though that’s not particularly helpful if you’re currently in combat with Intellect-Devoured hobgoblins. In Iserith’s game, you could probably do it with “I think back to my experiences when my village was attacked by Aberrants to try to remember how we dealt with the Intellect Devourers.” If you have other ideas, I am open to them. That is certainly a way that you, as a DM can choose to use checks. At my table, and at many of our tables, checks are only used to resolve actions with uncertain outcomes. You don’t have to run it that way at your table. You don’t have to like that we run it that way at ours. But it’s pretty asinine to try to tell us that checks can be used that way when we’re telling you that, in our games, they can’t. You’re welcome to hold that opinion. Personally, I find it an extremely useful interpretation. Different strokes. [/QUOTE]
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Players: Why Do You Want to Roll a d20?
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