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General Tabletop Discussion
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Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="iserith" data-source="post: 7793866" data-attributes="member: 97077"><p>Well, yes? Notably I'm not criticizing how anyone else is playing. I'm saying how I play and why.</p><p></p><p></p><p></p><p>It depends on what you mean by "metagaming" because people seem to have their own definitions of that. But regardless, I'm not concerned with <em>how </em>people make decisions for their characters. My role as DM is to describe the environment and narrate the results of the adventurers actions, sometimes calling for a roll to resolve those actions when the outcome is uncertain and there's a meaningful consequence for failure (as determined by me).</p><p></p><p></p><p></p><p>Yep, no problem with any of that. I had a vampire in my last adventure and a player cracked the Monster Manual open and was reading the vampire entry. It had no effect on the game experience except that the player was able to remind me of a detail related to its misty escape which was relevant to the scene for which I was grateful.</p><p></p><p>That said, as I've said in this thread already, I do as the DMG suggests and remind the players not to allow "metagame thinking" to lead to bad outcomes for their characters or for their game experience because they acted on bad assumptions. So feel free to use that hard-won knowledge, read the books, Google up the answers. I can't stop you. But know that I often change things and you could be acting on bad information. The smarter play is to verify those assumptions before acting on them. That's up to the player to take action in the game world. I go over this in my Table Rules document which all players can read prior to play.</p></blockquote><p></p>
[QUOTE="iserith, post: 7793866, member: 97077"] Well, yes? Notably I'm not criticizing how anyone else is playing. I'm saying how I play and why. It depends on what you mean by "metagaming" because people seem to have their own definitions of that. But regardless, I'm not concerned with [I]how [/I]people make decisions for their characters. My role as DM is to describe the environment and narrate the results of the adventurers actions, sometimes calling for a roll to resolve those actions when the outcome is uncertain and there's a meaningful consequence for failure (as determined by me). Yep, no problem with any of that. I had a vampire in my last adventure and a player cracked the Monster Manual open and was reading the vampire entry. It had no effect on the game experience except that the player was able to remind me of a detail related to its misty escape which was relevant to the scene for which I was grateful. That said, as I've said in this thread already, I do as the DMG suggests and remind the players not to allow "metagame thinking" to lead to bad outcomes for their characters or for their game experience because they acted on bad assumptions. So feel free to use that hard-won knowledge, read the books, Google up the answers. I can't stop you. But know that I often change things and you could be acting on bad information. The smarter play is to verify those assumptions before acting on them. That's up to the player to take action in the game world. I go over this in my Table Rules document which all players can read prior to play. [/QUOTE]
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