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Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="iserith" data-source="post: 7793941" data-attributes="member: 97077"><p>Sure. This is the one I generally use for online games wherein I don't expect the players have played together before or with me as DM:</p><p></p><p>[spoiler]1. Remember the goals of play as stated in the rules: Everyone has a good time together and helps to create an exciting, memorable story. All choices you make at the table should be in service of these goals and no others.</p><p></p><p>2. Avoid lengthy debates by making use of the improvisational technique known as "Yes, and..." When hearing a serious idea or proposal from another player, accept the idea ("Yes...") then add to it ("...and..."). Try to find the good in it and think of ways it can work rather than ways it can't. Add to someone else's idea to make it better rather than deny it.</p><p></p><p>3. Describe what you want to do by stating a clear approach to a goal - what you do and what you hope to achieve by doing that. A question is not a statement of goal and approach, nor is asking to make an ability check or the like. Do not roll an ability check before you're asked to do so or an attack roll outside of initiative, unless prompted by the DM.</p><p></p><p>4. When the spotlight is on you, act immediately. Your turn is for acting, not for thinking about what to do.</p><p></p><p>5. You decide how your character thinks, acts, and talks. If you wish to inform your character's actions with your experience as a player, that is perfectly acceptable. You are reminded that "metagame thinking" can sometimes lead you to the wrong conclusions. Verifying your assumptions through action is smart play.</p><p></p><p>6. If, for some reason, you choose to attack or otherwise hinder another player character, the target of the attack or hindrance will get to decide whether it hits, misses, or dice are involved.</p><p></p><p>7. Be as charitable as possible when interpreting the words and actions of the DM and other players. At the same time, be mindful and courteous of others when choosing your words and actions. Please do not seek to offend or to be offended.</p><p></p><p>8. Use good microphone etiquette: Mute yourself if you have a lot of continuous background noise. Pay attention and respond promptly. Be understanding of interruptions due to lag or other issues.[/spoiler]</p><p></p><p>EDIT: This is actually a decent topic of its own. I'll start a new thread. I'm curious if other people have something similar.</p></blockquote><p></p>
[QUOTE="iserith, post: 7793941, member: 97077"] Sure. This is the one I generally use for online games wherein I don't expect the players have played together before or with me as DM: [spoiler]1. Remember the goals of play as stated in the rules: Everyone has a good time together and helps to create an exciting, memorable story. All choices you make at the table should be in service of these goals and no others. 2. Avoid lengthy debates by making use of the improvisational technique known as "Yes, and..." When hearing a serious idea or proposal from another player, accept the idea ("Yes...") then add to it ("...and..."). Try to find the good in it and think of ways it can work rather than ways it can't. Add to someone else's idea to make it better rather than deny it. 3. Describe what you want to do by stating a clear approach to a goal - what you do and what you hope to achieve by doing that. A question is not a statement of goal and approach, nor is asking to make an ability check or the like. Do not roll an ability check before you're asked to do so or an attack roll outside of initiative, unless prompted by the DM. 4. When the spotlight is on you, act immediately. Your turn is for acting, not for thinking about what to do. 5. You decide how your character thinks, acts, and talks. If you wish to inform your character's actions with your experience as a player, that is perfectly acceptable. You are reminded that "metagame thinking" can sometimes lead you to the wrong conclusions. Verifying your assumptions through action is smart play. 6. If, for some reason, you choose to attack or otherwise hinder another player character, the target of the attack or hindrance will get to decide whether it hits, misses, or dice are involved. 7. Be as charitable as possible when interpreting the words and actions of the DM and other players. At the same time, be mindful and courteous of others when choosing your words and actions. Please do not seek to offend or to be offended. 8. Use good microphone etiquette: Mute yourself if you have a lot of continuous background noise. Pay attention and respond promptly. Be understanding of interruptions due to lag or other issues.[/spoiler] EDIT: This is actually a decent topic of its own. I'll start a new thread. I'm curious if other people have something similar. [/QUOTE]
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