Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7794280" data-attributes="member: 6919838"><p>"For example, if I present my players with a pit that they are expected to jump across, and they then bring a ladder and just walk across, that's an automatic success.</p><p>If they need to sneak past a sleeping dragon, and I have decided that the dragon relies on hearing the players, then obviously floating across the ground with a spell, would produce no sound and could be an automatic success (provided that they also cast the spell silently).</p><p>Simularly, lying to a guard while that guard has no reason to doubt the truth of their words, is an automatic success."</p><p></p><p>Observations of similarities and differences.</p><p></p><p>Ladder - yes barring circumstances thst complicate things no charscter in my game has to roll a check to walk across or climb a ladder. That falls under "stuff so easy anyone can do it." Put another wsy, its DC is at most 1. </p><p></p><p>Dragon sleeping noise - I would resolve this as advantaged, not automatic as long as they stay out of range of its special senses. I say this becausevof three things - 1 dragon lairs in my games are typically active things with that elemental nature of theirs creating changes and shifts which can cause reactions and interactions unplanned. 2 Drsgons have very high senses scores relatively - its their thing. 3 Barring a silence spell just eliminating the act of walking does not guarantee total silence - you still need to breathe and the typical PC has stuff carried. Now if they try a silence spell, maybe that gets them to auto but again see 1.</p><p></p><p>Lying to guard - depends on success and its definition. If by that you mean "the guard believes it's true?" Nope. There's "yup, I believe that", " nah, I think thsts BS" and "sure, he said that but I gots no idea whether its true or not" as at least three states. It would depend on a person's nature, history between you, their insight and your own deception or persuasion plus the nature of what you are saying to determine the starting place and whether or not you change the status. (Thatsxwhat we are talking about here, right? Not literally dui you tell this to the guard but did they believe it, believe you believe it at least?) So, most of the time, against a guard, the baseline would be indifferent and " may be true, may be not" and you do have to change that to get them to believe that. But then, it may not be necessary to convince the guard to believe you to still get thru the challenge. "Indifferent" and " maybe" might be good enough. </p><p></p><p>I think part of the perceived differences in how folks resolve things stems from what folks tend to "resolve" at all. </p><p></p><p>If there is a 15' pit and a 20' ladder (or board) or a river with a bridge etc - at my table we dont typically "resolve" the "challenge" at all. Unless there is some other complicating circumstance "ladder/board seems flimsy" or "bridge maybe be trapped" or "gotta be watched" or "need to be quiet" etc then it gets little more than just being scenery- something to keep in mind because you might can use it. But if there was not some aspect in context to make it be questioned both pit-ladder and river-bridge would result in either "no questions asked it was just scenery" or someone saying "we cross" and sn assumption that they checked out the ladder and bridge and used them without being stupid. </p><p></p><p>So, when examples of "strategy to avoid rolling" used to show how they resolve is just this kind stuff, it loses a lot of meaning for me.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7794280, member: 6919838"] "For example, if I present my players with a pit that they are expected to jump across, and they then bring a ladder and just walk across, that's an automatic success. If they need to sneak past a sleeping dragon, and I have decided that the dragon relies on hearing the players, then obviously floating across the ground with a spell, would produce no sound and could be an automatic success (provided that they also cast the spell silently). Simularly, lying to a guard while that guard has no reason to doubt the truth of their words, is an automatic success." Observations of similarities and differences. Ladder - yes barring circumstances thst complicate things no charscter in my game has to roll a check to walk across or climb a ladder. That falls under "stuff so easy anyone can do it." Put another wsy, its DC is at most 1. Dragon sleeping noise - I would resolve this as advantaged, not automatic as long as they stay out of range of its special senses. I say this becausevof three things - 1 dragon lairs in my games are typically active things with that elemental nature of theirs creating changes and shifts which can cause reactions and interactions unplanned. 2 Drsgons have very high senses scores relatively - its their thing. 3 Barring a silence spell just eliminating the act of walking does not guarantee total silence - you still need to breathe and the typical PC has stuff carried. Now if they try a silence spell, maybe that gets them to auto but again see 1. Lying to guard - depends on success and its definition. If by that you mean "the guard believes it's true?" Nope. There's "yup, I believe that", " nah, I think thsts BS" and "sure, he said that but I gots no idea whether its true or not" as at least three states. It would depend on a person's nature, history between you, their insight and your own deception or persuasion plus the nature of what you are saying to determine the starting place and whether or not you change the status. (Thatsxwhat we are talking about here, right? Not literally dui you tell this to the guard but did they believe it, believe you believe it at least?) So, most of the time, against a guard, the baseline would be indifferent and " may be true, may be not" and you do have to change that to get them to believe that. But then, it may not be necessary to convince the guard to believe you to still get thru the challenge. "Indifferent" and " maybe" might be good enough. I think part of the perceived differences in how folks resolve things stems from what folks tend to "resolve" at all. If there is a 15' pit and a 20' ladder (or board) or a river with a bridge etc - at my table we dont typically "resolve" the "challenge" at all. Unless there is some other complicating circumstance "ladder/board seems flimsy" or "bridge maybe be trapped" or "gotta be watched" or "need to be quiet" etc then it gets little more than just being scenery- something to keep in mind because you might can use it. But if there was not some aspect in context to make it be questioned both pit-ladder and river-bridge would result in either "no questions asked it was just scenery" or someone saying "we cross" and sn assumption that they checked out the ladder and bridge and used them without being stupid. So, when examples of "strategy to avoid rolling" used to show how they resolve is just this kind stuff, it loses a lot of meaning for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
Top