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Community
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Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="5ekyu" data-source="post: 7794294" data-attributes="member: 6919838"><p>I think your post illustrates a difference of opinion I have eith dome regarding diced resolutions.</p><p></p><p>Whrn I list reasons why I like d20 as a resolution mechanic, it's kind of alluded to but not explicitly stated.</p><p></p><p>I like it because there ARE NOT "extremely high or extremely low results" at all. </p><p></p><p>A 20 and a 1 or a 13 and a 9 are the same 5% chance and for the most part get handled the same. Yes, in 5e, there is crit on 20 for attacks and in dome cases that can be a noticable ocvurance but its just one bit. </p><p></p><p>I typically Express this as " odds less than 5% i just dont care about because i never want to try or need to be that precise in my description, depiction or setups" as to say "yep, with this description, 2% is right and 5% is too much." </p><p></p><p>5%-95% in 5% jumps is close enough (IMO just this side of "too much") and events outside those I am happy to let stay automatic.</p><p></p><p>To me, there isn't value in adding in extra complications and hindrances to fast resolution in order to add allowances for odds of less than 5% to be there.</p><p></p><p>With DCs easily expressed that can give us the 5-95% range of success fail and easy off the cuff odds - d20 seems a good enough resolution for use. </p><p></p><p>I just don't need the "extremely high or extremely low results" one can get from the various bell curvey dice complicating my basic resolution mechanic. </p><p></p><p>Now, if a die roll mechanic has some other aesthetic value, that can be worth it. But just adding in more extreme results than one finds in 5% jumps in 5-95% ranges- nah - not a gain for me worth adding in the baggage of multi-dice for basic resolutions. </p><p></p><p>Honestly, could be fine with 1d10 scaled system too.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7794294, member: 6919838"] I think your post illustrates a difference of opinion I have eith dome regarding diced resolutions. Whrn I list reasons why I like d20 as a resolution mechanic, it's kind of alluded to but not explicitly stated. I like it because there ARE NOT "extremely high or extremely low results" at all. A 20 and a 1 or a 13 and a 9 are the same 5% chance and for the most part get handled the same. Yes, in 5e, there is crit on 20 for attacks and in dome cases that can be a noticable ocvurance but its just one bit. I typically Express this as " odds less than 5% i just dont care about because i never want to try or need to be that precise in my description, depiction or setups" as to say "yep, with this description, 2% is right and 5% is too much." 5%-95% in 5% jumps is close enough (IMO just this side of "too much") and events outside those I am happy to let stay automatic. To me, there isn't value in adding in extra complications and hindrances to fast resolution in order to add allowances for odds of less than 5% to be there. With DCs easily expressed that can give us the 5-95% range of success fail and easy off the cuff odds - d20 seems a good enough resolution for use. I just don't need the "extremely high or extremely low results" one can get from the various bell curvey dice complicating my basic resolution mechanic. Now, if a die roll mechanic has some other aesthetic value, that can be worth it. But just adding in more extreme results than one finds in 5% jumps in 5-95% ranges- nah - not a gain for me worth adding in the baggage of multi-dice for basic resolutions. Honestly, could be fine with 1d10 scaled system too. [/QUOTE]
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