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General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="Oofta" data-source="post: 7794322" data-attributes="member: 6801845"><p>I think the internet has a distorting effect on how people actually play, so I don't really know what your game or anyone else's would actually be like.</p><p></p><p>The one thing I can comment on is the "overcoming obstacles with a D20". I probably just focus on different obstacles. As an example a lock to a thief is a minor obstacle, it's just a mundane thing they do as part of their day-to-day job. If it's critical to the story to get past the door, the D20 will be used to determine time, or that a different (riskier) alternative needs to be used. I do sometimes throw in complex traps or trap-like environments that require a great deal of interaction similar but more flexible than 4E's skill challenges.</p><p></p><p>A more significant obstacle might be infiltrating a party. Some approaches will probably include a D20 roll. How good is your disguise? If trying to sweet-talk your way past a guard what do you say? What you say may be informed by other checks such as history or insight and will impact the target DC or grant you advantage. It might even be automatic if you took some time to do some research or come up with something clever.</p><p></p><p>Decisions players make usually have more impact than the die rolls when overcoming obstacles <em>unless</em> the group is trying something truly risky. If there is a significant risk, I'll let them know and let the die fall where it may. In most cases, a bad roll just leads to a setback, not complete failure.</p><p></p><p>Some of my most memorable and fun moments in D&D have come from both extremes of the die roll. Some of the biggest laughs comes from the pronouncement "I just rolled a 1". Some of the biggest cheers come from the exclamation "20!"</p></blockquote><p></p>
[QUOTE="Oofta, post: 7794322, member: 6801845"] I think the internet has a distorting effect on how people actually play, so I don't really know what your game or anyone else's would actually be like. The one thing I can comment on is the "overcoming obstacles with a D20". I probably just focus on different obstacles. As an example a lock to a thief is a minor obstacle, it's just a mundane thing they do as part of their day-to-day job. If it's critical to the story to get past the door, the D20 will be used to determine time, or that a different (riskier) alternative needs to be used. I do sometimes throw in complex traps or trap-like environments that require a great deal of interaction similar but more flexible than 4E's skill challenges. A more significant obstacle might be infiltrating a party. Some approaches will probably include a D20 roll. How good is your disguise? If trying to sweet-talk your way past a guard what do you say? What you say may be informed by other checks such as history or insight and will impact the target DC or grant you advantage. It might even be automatic if you took some time to do some research or come up with something clever. Decisions players make usually have more impact than the die rolls when overcoming obstacles [I]unless[/I] the group is trying something truly risky. If there is a significant risk, I'll let them know and let the die fall where it may. In most cases, a bad roll just leads to a setback, not complete failure. Some of my most memorable and fun moments in D&D have come from both extremes of the die roll. Some of the biggest laughs comes from the pronouncement "I just rolled a 1". Some of the biggest cheers come from the exclamation "20!" [/QUOTE]
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