Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7794684" data-attributes="member: 6795602"><p>Yep, I like the general concept of goal and approach. I even like the rewarding of auto success or auto failure for particularaly good or bad approaches. All that seems good and fair.</p><p></p><p>Where I depart is the idea that some approaches and goals are too vague. That some gameplay elements work better using methods other than strict goal and approach. That for some elements you may just want to roll dice to establish the outcome because the minute details of the approach and their effect on the outcome may vary a lot from one person to another.</p><p></p><p>There's plenty of examples of where the goal and approach framework can break down. But it's also a very good framework in the cases it works.</p><p></p><p>For example: you are falling. "I try to turn my body so that I am rolling with I hit the ground". To me that is a goal and approach. In this case the goal is implicit because I understand that a person rolling when they hit the ground is a method of lessening the impact of a fall. Perhaps the DM doesn't understand that. In which case he may ask what's your goal. Likely because it's so obvious to me I won't have a clue how to answer him and I would feel like i'm being a jerk by simply saying to lessen the impact of the fall.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7794684, member: 6795602"] Yep, I like the general concept of goal and approach. I even like the rewarding of auto success or auto failure for particularaly good or bad approaches. All that seems good and fair. Where I depart is the idea that some approaches and goals are too vague. That some gameplay elements work better using methods other than strict goal and approach. That for some elements you may just want to roll dice to establish the outcome because the minute details of the approach and their effect on the outcome may vary a lot from one person to another. There's plenty of examples of where the goal and approach framework can break down. But it's also a very good framework in the cases it works. For example: you are falling. "I try to turn my body so that I am rolling with I hit the ground". To me that is a goal and approach. In this case the goal is implicit because I understand that a person rolling when they hit the ground is a method of lessening the impact of a fall. Perhaps the DM doesn't understand that. In which case he may ask what's your goal. Likely because it's so obvious to me I won't have a clue how to answer him and I would feel like i'm being a jerk by simply saying to lessen the impact of the fall. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
Top