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Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="iserith" data-source="post: 7794753" data-attributes="member: 97077"><p>Side note on this: Hussar mentioned earlier all the things the DM has to "juggle" as a reason for not doing something I suggested as it would add to the burden. (Please correct me if I'm mischaracterizing that, but it's certainly something I've heard a lot of DMs say if it wasn't him specifically.)</p><p></p><p>He added that, in particular, he keeps a list of everyone's skill proficiencies or the like. Certainly I've played with and heard plenty of DMs say they inform their description of the environment with who is trained in what and keeping such lists follows with that. Basically there's a baseline description of the environment for everyone, but Tordek also knows X and Mialee knows Y and so on, because they are trained in this or that.</p><p></p><p>This is something I don't do. For one, I have more players than seats at my table and often multiple characters per player. I wouldn't be able to manage that in a way that I would think has a sufficient payoff. So naturally, as I've been saying, it's on the player to declare actions if they want more information about the environment than the basic scope of options I've presented. That might include recalling lore or the like.</p><p></p><p>Anyway, I'm flipping through the DMG right now and so far I'm not seeing anything in there that suggests DMs should keep lists of skill proficiencies and such then use those to inform their descriptions of the environment. I'm curious if anything like that is in there. Does anyone know? It talks about knowing player types, but that's about it so far as I can tell. I'm not trying to undermine this list-keeping and description-tailoring as a practice, but it seems to me that if a DM on the one hand has a complaint that DMing is somehow hard and a lot to juggle but is also creating extra work for himself or herself, then maybe this approach needs further examining. Maybe my way is just plain easier because it reduces the self-induced burden on the DM and puts it back into the hands of the players where it perhaps rightfully belongs.</p><p></p><p>Really interested if anyone finds anything in the DMG that talks about this.</p></blockquote><p></p>
[QUOTE="iserith, post: 7794753, member: 97077"] Side note on this: Hussar mentioned earlier all the things the DM has to "juggle" as a reason for not doing something I suggested as it would add to the burden. (Please correct me if I'm mischaracterizing that, but it's certainly something I've heard a lot of DMs say if it wasn't him specifically.) He added that, in particular, he keeps a list of everyone's skill proficiencies or the like. Certainly I've played with and heard plenty of DMs say they inform their description of the environment with who is trained in what and keeping such lists follows with that. Basically there's a baseline description of the environment for everyone, but Tordek also knows X and Mialee knows Y and so on, because they are trained in this or that. This is something I don't do. For one, I have more players than seats at my table and often multiple characters per player. I wouldn't be able to manage that in a way that I would think has a sufficient payoff. So naturally, as I've been saying, it's on the player to declare actions if they want more information about the environment than the basic scope of options I've presented. That might include recalling lore or the like. Anyway, I'm flipping through the DMG right now and so far I'm not seeing anything in there that suggests DMs should keep lists of skill proficiencies and such then use those to inform their descriptions of the environment. I'm curious if anything like that is in there. Does anyone know? It talks about knowing player types, but that's about it so far as I can tell. I'm not trying to undermine this list-keeping and description-tailoring as a practice, but it seems to me that if a DM on the one hand has a complaint that DMing is somehow hard and a lot to juggle but is also creating extra work for himself or herself, then maybe this approach needs further examining. Maybe my way is just plain easier because it reduces the self-induced burden on the DM and puts it back into the hands of the players where it perhaps rightfully belongs. Really interested if anyone finds anything in the DMG that talks about this. [/QUOTE]
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