Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7794957" data-attributes="member: 22779"><p>Sorry, I thought we were talking about 5e D&D, not homebrew games. If you want to start bringing other games into this conversation, I'm all for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But, the point is, failure does not equal penalty. You ignored my example of the wager. Would you take the bet? Would you risk a hundred dollars on a d4 roll? On a 4, you get your money back, on a 1-3, you lose your 100 dollars, plus another hundred dollars. </p><p></p><p>Because, that's what you're asking me to do with the skill example. Why on earth would anyone take that bet? Well, actually, I know that people would take that bet becaue people are spectacularly bad at calculating risk vs reward. If you're going to give me a DC 25 check to avoid all damage, but, I take double damage on a fail, I either want that DC to be about 15 (which reasonable for the risk/reward) or you're going to have to give me a HELL of a lot more reward. No only do I not take damage, but, the fear of my spectacular landing causes all enemies who see me to flee in terror for the next thirty minutes. IOW, for that kind of risk, I better end the encounter in a win. For that kind of risk, I should become favored of a god of luck who will let me succeed the next three saving throws of my choice, as well as not taking any damage from this fall.</p><p></p><p>But a 1 in 4 chance of no damage vs 3 in 4 for double damage? That's just bad. </p><p></p><p>Again, since folks are defending this, I can totally see [USER=97077]@iserith[/USER]'s point that trusting the dice in a game is a VERY bad idea. Far, far better to try to find an approach (either leveraging spells, IMO, the most common approach or finding an applicable narration that obviates the need for a die roll).</p><p></p><p></p><p></p><p>Sorry but it wasn't obvious to me. But, even if it was three different halls, why would the player come up with three different appoaches. Well, that got answered - [USER=6801286]@Imaculata[/USER] would telegraph the traps in each hallway and the player is expected to react appropriately. Again, not my cup of tea, but, hey, at least it makes sense.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7794957, member: 22779"] Sorry, I thought we were talking about 5e D&D, not homebrew games. If you want to start bringing other games into this conversation, I'm all for it. :D But, the point is, failure does not equal penalty. You ignored my example of the wager. Would you take the bet? Would you risk a hundred dollars on a d4 roll? On a 4, you get your money back, on a 1-3, you lose your 100 dollars, plus another hundred dollars. Because, that's what you're asking me to do with the skill example. Why on earth would anyone take that bet? Well, actually, I know that people would take that bet becaue people are spectacularly bad at calculating risk vs reward. If you're going to give me a DC 25 check to avoid all damage, but, I take double damage on a fail, I either want that DC to be about 15 (which reasonable for the risk/reward) or you're going to have to give me a HELL of a lot more reward. No only do I not take damage, but, the fear of my spectacular landing causes all enemies who see me to flee in terror for the next thirty minutes. IOW, for that kind of risk, I better end the encounter in a win. For that kind of risk, I should become favored of a god of luck who will let me succeed the next three saving throws of my choice, as well as not taking any damage from this fall. But a 1 in 4 chance of no damage vs 3 in 4 for double damage? That's just bad. Again, since folks are defending this, I can totally see [USER=97077]@iserith[/USER]'s point that trusting the dice in a game is a VERY bad idea. Far, far better to try to find an approach (either leveraging spells, IMO, the most common approach or finding an applicable narration that obviates the need for a die roll). Sorry but it wasn't obvious to me. But, even if it was three different halls, why would the player come up with three different appoaches. Well, that got answered - [USER=6801286]@Imaculata[/USER] would telegraph the traps in each hallway and the player is expected to react appropriately. Again, not my cup of tea, but, hey, at least it makes sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
Top