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General Tabletop Discussion
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Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="Ovinomancer" data-source="post: 7795523" data-attributes="member: 16814"><p>Ah. I have done a thing I can't mention to some participants, but from your formatting error I see that my understanding of odds is being questioned with regards to the DC 25 I set above? If so, I fully understand the odds. I almost always set DCs between 10-15, occasionally 20, and rarely higher. I also know that a rogue or bard with appropriate expertise can hit a DC 25 about 40% of the time by 12th level. I also generally dislike ability checks that replicate class features from other classes. So, yes, imitating a slow fall will get a low probability of success from me, with a high risk. The implication here is that you shouldn't do this. If you care to note, the DC for reducing damage by half dropped to a 15 and the risk was the loss of a turn of actions (but still being able to move), which steps down greatly from the DC25 double damage. I incentivize appropriately to my tastes, and it's not a lack of understanding on my part of odds. In fact, it's quite the opposite -- I very much intended that result.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7795523, member: 16814"] Ah. I have done a thing I can't mention to some participants, but from your formatting error I see that my understanding of odds is being questioned with regards to the DC 25 I set above? If so, I fully understand the odds. I almost always set DCs between 10-15, occasionally 20, and rarely higher. I also know that a rogue or bard with appropriate expertise can hit a DC 25 about 40% of the time by 12th level. I also generally dislike ability checks that replicate class features from other classes. So, yes, imitating a slow fall will get a low probability of success from me, with a high risk. The implication here is that you shouldn't do this. If you care to note, the DC for reducing damage by half dropped to a 15 and the risk was the loss of a turn of actions (but still being able to move), which steps down greatly from the DC25 double damage. I incentivize appropriately to my tastes, and it's not a lack of understanding on my part of odds. In fact, it's quite the opposite -- I very much intended that result. [/QUOTE]
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Players: Why Do You Want to Roll a d20?
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