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Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="Charlaquin" data-source="post: 7796274" data-attributes="member: 6779196"><p>I believe the three possible goals for the falling character was someone else’s (Maxperson’s, maybe? I don’t really remember), and you said you would make all three outcomes possible at three different DCs, which I objected (incorrectly) that setting degrees of success in this way isn’t really supported in 5e. I’ve since been corrected, but I still would not attach all three possible outcomes to a single check. Based on the player’s goal (e.g. “reduce the damage” or “avoid the damage” or “land safely”) I would set one DC for the action, and it would be simple pass/fail.</p><p></p><p>Actually, in this specific example, I probably wouldn’t allow the player to take no damage. I would offer that they could instead make a Dexterity save to take half damage, and on a failure they would take an extra d6 of damage from the fall or something.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7796274, member: 6779196"] I believe the three possible goals for the falling character was someone else’s (Maxperson’s, maybe? I don’t really remember), and you said you would make all three outcomes possible at three different DCs, which I objected (incorrectly) that setting degrees of success in this way isn’t really supported in 5e. I’ve since been corrected, but I still would not attach all three possible outcomes to a single check. Based on the player’s goal (e.g. “reduce the damage” or “avoid the damage” or “land safely”) I would set one DC for the action, and it would be simple pass/fail. Actually, in this specific example, I probably wouldn’t allow the player to take no damage. I would offer that they could instead make a Dexterity save to take half damage, and on a failure they would take an extra d6 of damage from the fall or something. [/QUOTE]
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Community
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Players: Why Do You Want to Roll a d20?
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