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General Tabletop Discussion
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Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="Maxperson" data-source="post: 7796946" data-attributes="member: 23751"><p>If you follow the rules, it really should. At least when they are clear like this one.</p><p></p><ul> <li data-xf-list-type="ul"></li> </ul><p>We have a house rule that there are critical failures(fumbles) on skill checks, so if they roll a 1 the PC would pick up on something misleading. The players are aware of that, though. Otherwise they just can't tell.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>Either, both, or neither. It's all circumstantial. If they are seen by a guard with a bell, they set off an alarm. If they are seen by a creature, they are just seen as if they hadn't tried. If they fail and the creature wouldn't have seen them anyway, it still doesn't see them. Excepting a roll of 1 of course, in which case something happens like the PC steps on a dry stick.</p><p></p><p></p><p></p><p>It CAN be significant, but failure usually isn't all by itself. Let's go back to the above examples.</p><p></p><p>The insight check: Even if they can't tell, the failure in and of itself isn't significant. The player is trying to figure out something and now is not going to have an answer. That can lead to some serious consequences, depending on what is happening socially. Those consequences are in addition to the failed roll.</p><p></p><p>The perception check: Not seeing something can be disastrous. Missing that pit with the dinosaur inside can be tricky. Missing the assassin hiding in the corner can get you killed. There is something that is in the area that is important to see or there wouldn't have been a roll. That means that there will pretty much always be some penalty other than failure involved with failed perception rolls, even if it's just the loss of treasure that would have benefited the party.</p><p></p><p>The extra stealth penalties are fairly obvious, so I won't bother to come up with examples.</p><p></p><p>And yes, you could go on, and I could also continue to point out the other penalties that exist in addition to the failed roll itself.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7796946, member: 23751"] If you follow the rules, it really should. At least when they are clear like this one. [LIST] [/LIST] We have a house rule that there are critical failures(fumbles) on skill checks, so if they roll a 1 the PC would pick up on something misleading. The players are aware of that, though. Otherwise they just can't tell. See above. Either, both, or neither. It's all circumstantial. If they are seen by a guard with a bell, they set off an alarm. If they are seen by a creature, they are just seen as if they hadn't tried. If they fail and the creature wouldn't have seen them anyway, it still doesn't see them. Excepting a roll of 1 of course, in which case something happens like the PC steps on a dry stick. It CAN be significant, but failure usually isn't all by itself. Let's go back to the above examples. The insight check: Even if they can't tell, the failure in and of itself isn't significant. The player is trying to figure out something and now is not going to have an answer. That can lead to some serious consequences, depending on what is happening socially. Those consequences are in addition to the failed roll. The perception check: Not seeing something can be disastrous. Missing that pit with the dinosaur inside can be tricky. Missing the assassin hiding in the corner can get you killed. There is something that is in the area that is important to see or there wouldn't have been a roll. That means that there will pretty much always be some penalty other than failure involved with failed perception rolls, even if it's just the loss of treasure that would have benefited the party. The extra stealth penalties are fairly obvious, so I won't bother to come up with examples. And yes, you could go on, and I could also continue to point out the other penalties that exist in addition to the failed roll itself. [/QUOTE]
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