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General Tabletop Discussion
*Dungeons & Dragons
Players: Why Do You Want to Roll a d20?
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<blockquote data-quote="Maxperson" data-source="post: 7796950" data-attributes="member: 23751"><p>So it sounds like you don't understand us. No progress can in fact be a meaningful failure if it's meaningful. If you are trying to climb out of reach of a hydra and get no progress, that has some very, very significant meaning. If you are trying to climb to the top of a 6 foot wall to sit on top and enjoy a sunset, failure has no meaning, because you can try again and again until you succeed at reaching up, grabbing the top and pulling yourself up, and a failure is just a few second lost out of the many minutes you have to pull yourself up. There should be a roll for the former, but not the latter. </p><p></p><p>The same goes for no progress with a setback. That automatically includes meaningful failure, since a setback is always a penalty and setbacks only matter if something important is going on. In the above sunset example, a setback wouldn't have any meaning. </p><p></p><p>So yes, the rules are, and I will quote them so you can see that it's not just an interpretation, "Only call for a roll if there's a meaningful consequence for failure." DMG page 237. That an unambiguous, absolute statement.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7796950, member: 23751"] So it sounds like you don't understand us. No progress can in fact be a meaningful failure if it's meaningful. If you are trying to climb out of reach of a hydra and get no progress, that has some very, very significant meaning. If you are trying to climb to the top of a 6 foot wall to sit on top and enjoy a sunset, failure has no meaning, because you can try again and again until you succeed at reaching up, grabbing the top and pulling yourself up, and a failure is just a few second lost out of the many minutes you have to pull yourself up. There should be a roll for the former, but not the latter. The same goes for no progress with a setback. That automatically includes meaningful failure, since a setback is always a penalty and setbacks only matter if something important is going on. In the above sunset example, a setback wouldn't have any meaning. So yes, the rules are, and I will quote them so you can see that it's not just an interpretation, "Only call for a roll if there's a meaningful consequence for failure." DMG page 237. That an unambiguous, absolute statement. [/QUOTE]
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Players: Why Do You Want to Roll a d20?
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