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Players with Guns vs Melee bad guys
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3118021" data-attributes="member: 12332"><p>Hrm. I usually place a balance of things in there ... some melee guys that can outflank the PCs or a few more mooks than they can reliably kill ... because I've got a melee guy on hand.</p><p></p><p>My Airships game, all of the PCs were ranged-based. This is an age-of-sail campaign, though, with muzzle-loaded firearms that they didn't have time to reload in-combat, so everybody had SOME sort of melee weapon ... other than the wizard, who took his role as artillery seriously ... that and he was a BCCS magic user, so I think the one time he got threatened by a melee guy he manifested a hurricane-level blast of air and sent the guy on his way.</p><p></p><p>In my Modern-modern games ... I've made it a sort of "theme" when the PCs were entirely ranged. Dark*Matter, for instance, I made sure they all had Personal Firearms Prof (Pistols) with a special Training feat ... and nobody had melee. The zombies, then, were a threat BECAUSE they had to drop them at range before they could get close. It became the point of the combat.</p><p></p><p>There's enough that modern characters can do with ranged weapons close-in, though ... pistol whips and simple 5' steps. A dedicated ranged combatant with double-tap, for instance, would probably still take a step back and tap even if he had a sword and the feat to use it.</p><p></p><p>In that era, though, I imagine alot of military people still trained some with the sword ... could offer it as a bonus-bonus feat and think up additional feats for the other Starting Occupations.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3118021, member: 12332"] Hrm. I usually place a balance of things in there ... some melee guys that can outflank the PCs or a few more mooks than they can reliably kill ... because I've got a melee guy on hand. My Airships game, all of the PCs were ranged-based. This is an age-of-sail campaign, though, with muzzle-loaded firearms that they didn't have time to reload in-combat, so everybody had SOME sort of melee weapon ... other than the wizard, who took his role as artillery seriously ... that and he was a BCCS magic user, so I think the one time he got threatened by a melee guy he manifested a hurricane-level blast of air and sent the guy on his way. In my Modern-modern games ... I've made it a sort of "theme" when the PCs were entirely ranged. Dark*Matter, for instance, I made sure they all had Personal Firearms Prof (Pistols) with a special Training feat ... and nobody had melee. The zombies, then, were a threat BECAUSE they had to drop them at range before they could get close. It became the point of the combat. There's enough that modern characters can do with ranged weapons close-in, though ... pistol whips and simple 5' steps. A dedicated ranged combatant with double-tap, for instance, would probably still take a step back and tap even if he had a sword and the feat to use it. In that era, though, I imagine alot of military people still trained some with the sword ... could offer it as a bonus-bonus feat and think up additional feats for the other Starting Occupations. --fje [/QUOTE]
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