MarauderX
Explorer
I would say that I am one of them, as in one campaign I am the only player whose PCs have kicked the proverbial bucket. It's my fault as a player mostly, cause I am just too curious about things to let them be. I should have learned to be careful after the first incidence in which I rolled terribly to surrender my PC sheet to the DM. At the second occurance, it was the mistake of being too curious about a evil magic box, and being the only arcane caster in the room was the only one who could read it...so I did... and died. Whoops.
Now I am playing an overly paranoid PC whose sole mission is to survive, and becomes overly frightened at those around him, let alone the main enemy. Other players are going to start calling me the Star Trek extra or something, but I can't help wanting to explore things.
Is there a player like me in your campaign? Do you have to tell him/her to be careful, not to touch anything, and whatever you do don't read the writing on the wall? What do you do to 'protect' them? And DMs, how do you deal with them so they don't feel bad when they do something dangerously stupid and not know it?
edit: spellik.
Now I am playing an overly paranoid PC whose sole mission is to survive, and becomes overly frightened at those around him, let alone the main enemy. Other players are going to start calling me the Star Trek extra or something, but I can't help wanting to explore things.
Is there a player like me in your campaign? Do you have to tell him/her to be careful, not to touch anything, and whatever you do don't read the writing on the wall? What do you do to 'protect' them? And DMs, how do you deal with them so they don't feel bad when they do something dangerously stupid and not know it?
edit: spellik.
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