Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Players with multiple characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 7443241" data-attributes="member: 12377"><p>I've seen this work really well, and I've seen it work really badly. I think it depends on the group and the players.</p><p></p><p><strong>Badly:</strong> If you already have a large group, adding more characters is just going to bog the game down. Not everyone wants to run multiple PCs, and forcing them isn't a good option either, but if there are already balance issues between PCs (either mechanical balance or spotlight balance) giving some people more characters than others is going to make it worse. Heaven forbid you let powergamers get their hands on this option, and treat both characters as functional tactical combat units devoid of personality. Worst case scenario, a player forms their own little mini-party that doesn't really need the other PCs and doesn't see much role-playing reason to interact with them.</p><p></p><p><strong>Goodly:</strong> Each player starts with one character, and only later, once that character is well-established, role-playing-wise, do you allow a second character. The player's characters role-play in tandem, like a mentor and an apprentice, but mechanically they complement the rest of the group. They are somehow mechanically balanced against people who have a single PC. (The best option I've seen for this is to award XP to the <em>player</em> and force them to split it between multiple PCs -- they'll lag a level or two behind the other PCs, which is still playable, but is enough of a deterrent that most people won't do it.) Best-case scenario, everyone at the table appreciates the extra role-playing opportunities.</p></blockquote><p></p>
[QUOTE="77IM, post: 7443241, member: 12377"] I've seen this work really well, and I've seen it work really badly. I think it depends on the group and the players. [B]Badly:[/B] If you already have a large group, adding more characters is just going to bog the game down. Not everyone wants to run multiple PCs, and forcing them isn't a good option either, but if there are already balance issues between PCs (either mechanical balance or spotlight balance) giving some people more characters than others is going to make it worse. Heaven forbid you let powergamers get their hands on this option, and treat both characters as functional tactical combat units devoid of personality. Worst case scenario, a player forms their own little mini-party that doesn't really need the other PCs and doesn't see much role-playing reason to interact with them. [B]Goodly:[/B] Each player starts with one character, and only later, once that character is well-established, role-playing-wise, do you allow a second character. The player's characters role-play in tandem, like a mentor and an apprentice, but mechanically they complement the rest of the group. They are somehow mechanically balanced against people who have a single PC. (The best option I've seen for this is to award XP to the [I]player[/I] and force them to split it between multiple PCs -- they'll lag a level or two behind the other PCs, which is still playable, but is enough of a deterrent that most people won't do it.) Best-case scenario, everyone at the table appreciates the extra role-playing opportunities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players with multiple characters
Top