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Players: Your Dream Campaign?
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<blockquote data-quote="wingsandsword" data-source="post: 2485643" data-attributes="member: 14159"><p>A well thought through and deeply detailed campaign setting.</p><p></p><p>An epic plotline that involves the characters backstories and makes the characters feel like integral parts of the campaign, and aspects of the campaign tailored to each PC's preferences as well as the GM's strengths and weaknesses.</p><p></p><p>Low magic and low level to begin, slowly rising to high level and mid-magic over a duration of greater than a year. Make each magic item at least a little unique: no "generic +1 Swords". </p><p></p><p>Magic is rare enough that wizards are feared and mysterious and spellcasting clerics command the awe of the people and nobody just expects Raise Dead spells to be easily available.</p><p></p><p>At least a little planar action later in the game. Touch on some elements of high fantasy and get a feeling of awe and wonder at the multiverse.</p><p></p><p>Cinematic action that makes the PC's feel heroic.</p><p></p><p>A GM who is an expert on the rules and hardly ever has to look up things to make a rules call, but knows when to not let the rules get in the way of fun.</p><p></p><p>A group of fellow gamers who I can get along well with, and can game for stretches (sessions ideally reaching 6+ hours).</p><p></p><p>A venue for the game that is comfortable, open all hours, air conditioned for the summer and heated for the winter, a nice big table with plenty of sturdy and comfortable chairs to game in.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2485643, member: 14159"] A well thought through and deeply detailed campaign setting. An epic plotline that involves the characters backstories and makes the characters feel like integral parts of the campaign, and aspects of the campaign tailored to each PC's preferences as well as the GM's strengths and weaknesses. Low magic and low level to begin, slowly rising to high level and mid-magic over a duration of greater than a year. Make each magic item at least a little unique: no "generic +1 Swords". Magic is rare enough that wizards are feared and mysterious and spellcasting clerics command the awe of the people and nobody just expects Raise Dead spells to be easily available. At least a little planar action later in the game. Touch on some elements of high fantasy and get a feeling of awe and wonder at the multiverse. Cinematic action that makes the PC's feel heroic. A GM who is an expert on the rules and hardly ever has to look up things to make a rules call, but knows when to not let the rules get in the way of fun. A group of fellow gamers who I can get along well with, and can game for stretches (sessions ideally reaching 6+ hours). A venue for the game that is comfortable, open all hours, air conditioned for the summer and heated for the winter, a nice big table with plenty of sturdy and comfortable chairs to game in. [/QUOTE]
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Players: Your Dream Campaign?
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