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Playing 2e, 3e, and 4e at the same time: Observations
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<blockquote data-quote="JiffyPopTart" data-source="post: 5609933" data-attributes="member: 4881"><p>First i'd like to note that I agree with you that 4e combats take longer than they need to and require a lot of housekeeping for all the players every turn...however...</p><p></p><p>I am currently playing an arrow shooting bard. When combat comes around to a combatant or two BEFORE my turn I have already calculated what I am going to do with my three actions barring major changes due to something that happens in the turn or two before mine.</p><p></p><p>I preroll the to-hit and damage die for the power I am using and sit back and wait for the GM to call out my character. Then it goes something like this....</p><p></p><p>GM: Your turn Dan.</p><p></p><p>Me: OK. I move over here (move my mini to where I am going) and shot at this guy (point at my target) and got a 23 to hit AC. If I hit I did 16 damage and he falls over if he misses his next attack. Also, Dave, I use my Majestic Word on your fighter so you can spend a surge and get an extra 8 points on top of it. I'm done.</p><p></p><p>GM: (finishes scribbling notes on the bad guy card). OK, Dave, you're up!</p><p></p><p>That's not 2-3 minutes per turn. Now granted occasionally things change drastically after I have pre-planned my turn and it takes longer, but usually that's not the case. If everyone but the GM (because he should always be paying attention, not doing planning in the background) took player turns like that the game would be pretty quick.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 5609933, member: 4881"] First i'd like to note that I agree with you that 4e combats take longer than they need to and require a lot of housekeeping for all the players every turn...however... I am currently playing an arrow shooting bard. When combat comes around to a combatant or two BEFORE my turn I have already calculated what I am going to do with my three actions barring major changes due to something that happens in the turn or two before mine. I preroll the to-hit and damage die for the power I am using and sit back and wait for the GM to call out my character. Then it goes something like this.... GM: Your turn Dan. Me: OK. I move over here (move my mini to where I am going) and shot at this guy (point at my target) and got a 23 to hit AC. If I hit I did 16 damage and he falls over if he misses his next attack. Also, Dave, I use my Majestic Word on your fighter so you can spend a surge and get an extra 8 points on top of it. I'm done. GM: (finishes scribbling notes on the bad guy card). OK, Dave, you're up! That's not 2-3 minutes per turn. Now granted occasionally things change drastically after I have pre-planned my turn and it takes longer, but usually that's not the case. If everyone but the GM (because he should always be paying attention, not doing planning in the background) took player turns like that the game would be pretty quick. DS [/QUOTE]
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Playing 2e, 3e, and 4e at the same time: Observations
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