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Playing 2e, 3e, and 4e at the same time: Observations
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<blockquote data-quote="JamesonCourage" data-source="post: 5609960" data-attributes="member: 6668292"><p>Between statements like this one, and others indicating that you might have argumentative players (or players that would hate you if there was a TPK), I'd say we've had a <em>massively</em> different gaming experience.</p><p></p><p>That is, my players (or myself when I play) do not use your listed Order of Operations for Overcoming Obstacles. This just isn't a universal problem. It's one that does affect some tables, yes, but not every table.</p><p></p><p>Just like argumentative players in combat. Not every table is bogged down in squabbles over how something like attacks of opportunities work. Nor is every table filled with players who would hate a GM after a party wipe. Party wipes happen from time to time (well, once to my group so far), but you see it for the story value it has, play off of it, and make new characters.</p><p></p><p>I'm not saying your experiences are wrong, nor are your opinions. But they are by no means universal, and extrapolating them would be a bad idea (which I don't think you're inherently doing).</p><p></p><p>As far as things like healing surges, narrative flow of the game, etc. are concerned, it's all about preference. Your style would kill immersion for <em>me</em>, and thus isn't a good solution for me. My style would kill immersion for <em>you</em> (since you seem to get annoyed at having to stop and rest, and annoyance makes you think in meta terms), and thus isn't a good solution for you.</p><p></p><p>Healing surges <em>remind</em> Danny of arcade games, and that's something you disagreeing with will not change, because that's not how the mind works. If I listen to a song and it reminds me of a friend, but it doesn't remind you of a friend, you really shouldn't disagree with me when I say it does remind me of a friend. It may not for you, and that's fine, but if my mind connects one thing to another and yours doesn't, it does not invalidate my connection at all.</p><p></p><p>This all seems to be personal opinions, and that makes me wonder if it would be better served as a blog, rather than a post. Though, it does make for a good discussion. I would just suggest not disagreeing with people's feelings, connections, or the like, as they are not based in logic. And, I'd suggest keeping in mind that everything in here is exceptionally subjective, and that trying to objectively pin down whether or not <em>X</em> feels like <em>Y</em> just isn't going to work.</p><p></p><p>At any rate, I'm not trying to come off as preachy or anything. I just think that this thread has potential to be really interesting, and I'd like to see that happen rather than escalate into edition wars or "your feelings are wrong because of my interpretation."</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5609960, member: 6668292"] Between statements like this one, and others indicating that you might have argumentative players (or players that would hate you if there was a TPK), I'd say we've had a [I]massively[/I] different gaming experience. That is, my players (or myself when I play) do not use your listed Order of Operations for Overcoming Obstacles. This just isn't a universal problem. It's one that does affect some tables, yes, but not every table. Just like argumentative players in combat. Not every table is bogged down in squabbles over how something like attacks of opportunities work. Nor is every table filled with players who would hate a GM after a party wipe. Party wipes happen from time to time (well, once to my group so far), but you see it for the story value it has, play off of it, and make new characters. I'm not saying your experiences are wrong, nor are your opinions. But they are by no means universal, and extrapolating them would be a bad idea (which I don't think you're inherently doing). As far as things like healing surges, narrative flow of the game, etc. are concerned, it's all about preference. Your style would kill immersion for [I]me[/I], and thus isn't a good solution for me. My style would kill immersion for [I]you[/I] (since you seem to get annoyed at having to stop and rest, and annoyance makes you think in meta terms), and thus isn't a good solution for you. Healing surges [I]remind[/I] Danny of arcade games, and that's something you disagreeing with will not change, because that's not how the mind works. If I listen to a song and it reminds me of a friend, but it doesn't remind you of a friend, you really shouldn't disagree with me when I say it does remind me of a friend. It may not for you, and that's fine, but if my mind connects one thing to another and yours doesn't, it does not invalidate my connection at all. This all seems to be personal opinions, and that makes me wonder if it would be better served as a blog, rather than a post. Though, it does make for a good discussion. I would just suggest not disagreeing with people's feelings, connections, or the like, as they are not based in logic. And, I'd suggest keeping in mind that everything in here is exceptionally subjective, and that trying to objectively pin down whether or not [I]X[/I] feels like [I]Y[/I] just isn't going to work. At any rate, I'm not trying to come off as preachy or anything. I just think that this thread has potential to be really interesting, and I'd like to see that happen rather than escalate into edition wars or "your feelings are wrong because of my interpretation." As always, play what you like :) [/QUOTE]
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