Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Playing 2e, 3e, and 4e at the same time: Observations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ferratus" data-source="post: 5609984" data-attributes="member: 55966"><p>I know it is how it makes you feel. However, it is still the fact that the standard for recharging powers and health in videogames wasn't the standard until very recently, and it was an innovation that came about for the exact reason I stated. Getting stuck without resources, when it is impossible to succeed or retreat without resources, sucks. It was not an innovation that came about because of the limitation of electronic media.</p><p></p><p>If you were to say that you find a particular actress to be quintessential blonde bombshell, and I point out that for most of her career she was a brunette, then it is alright for me to point out that she got a dye job, even if it shatters your perception of her.</p><p></p><p>As for holding things in reserve, it is often easier said than done. Dice can be unpredictable, and your cleric can be polymorphed into a duck. I imagine we can play at the same table with a <em>wand of cure light wounds</em> but I care little whether the arbitrary limit on how often cure light wounds can be cast resides in a wand or in the PC himself.</p><p></p><p>Healing surges are just charges after all. I do however slightly begrudge making having a wand of healing surges for a 5th level party to be an essential part of a dungeoneer's kit more than I begrudge healing surges.</p><p></p><p>Why do I like healing surges? </p><p></p><p>1) It encourages people to preserve their own healing resources rather than the reckless barbarian and the lightly armored rogue devouring all the spell slots of the cleric. This makes for smarter play rather than laying the responsibility on the cleric alone. Plus, having all the healing in the cleric reminds me of the Medic in TF2 following everyone around with his healing gun, if you want to draw a videogame analogy.</p><p></p><p>2) It allows for the feeling of getting tired over the course of several combats for everyone, rather than only retreating because you run out of spells. It is the best mechanic for simulating exhaustion over several fights that I have seen.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5609984, member: 55966"] I know it is how it makes you feel. However, it is still the fact that the standard for recharging powers and health in videogames wasn't the standard until very recently, and it was an innovation that came about for the exact reason I stated. Getting stuck without resources, when it is impossible to succeed or retreat without resources, sucks. It was not an innovation that came about because of the limitation of electronic media. If you were to say that you find a particular actress to be quintessential blonde bombshell, and I point out that for most of her career she was a brunette, then it is alright for me to point out that she got a dye job, even if it shatters your perception of her. As for holding things in reserve, it is often easier said than done. Dice can be unpredictable, and your cleric can be polymorphed into a duck. I imagine we can play at the same table with a [I]wand of cure light wounds[/I] but I care little whether the arbitrary limit on how often cure light wounds can be cast resides in a wand or in the PC himself. Healing surges are just charges after all. I do however slightly begrudge making having a wand of healing surges for a 5th level party to be an essential part of a dungeoneer's kit more than I begrudge healing surges. Why do I like healing surges? 1) It encourages people to preserve their own healing resources rather than the reckless barbarian and the lightly armored rogue devouring all the spell slots of the cleric. This makes for smarter play rather than laying the responsibility on the cleric alone. Plus, having all the healing in the cleric reminds me of the Medic in TF2 following everyone around with his healing gun, if you want to draw a videogame analogy. 2) It allows for the feeling of getting tired over the course of several combats for everyone, rather than only retreating because you run out of spells. It is the best mechanic for simulating exhaustion over several fights that I have seen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing 2e, 3e, and 4e at the same time: Observations
Top