Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Playing 2e, 3e, and 4e at the same time: Observations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ferratus" data-source="post: 5610015" data-attributes="member: 55966"><p>[MENTION=463]S'mon[/MENTION], I suspect you are more lenient that I am in providing both hiding places to rest and providing opportunities to retreat. I'm a real hardass about it. If people fight in one room, people do hear it in the next room. Monsters do check on the various factions in the dungeon, and do patrols.</p><p></p><p>Generally, without teleportation, a secret room only known to a boss monster, or rope trick, it is very difficult to rest in my dungeons. You cannot clear a level and rest there, you cannot close and lock a door and rest in an active dungeon. Was I always this way? No, but 4e's healing surge mechanic allowed me to be this hard and still allow the game to continue.</p><p></p><p>Often times dice are fickle, and it is very easy to go from full resources to very depleted with a few bad rolls, especially when save or die is involved. Without some way of magically restoring health or disability, it is impossible predict when the players will fall short of resources.</p><p></p><p>Skill has nothing to do with it if you suffer a poison attack that saps your strength score and you have no way of neutralizing the poison or restoring strength. Skill has nothing to do with it if you fail a saving throw against finger of death and the party cleric is dead. Skill has nothing to do with it if the DM has a hot streak and destroys far more hit points than the cleric can restore.</p><p></p><p>So you need a way to overcome chance. Some people find it more realistic to have magic to restore hp or disability, and find it "videogamey" to have the heroes shake it off. I myself don't really see it.</p><p></p><p>Also, I find that if the DM makes it impossible for the party to extract themselves from a situation that bad dice rolls have gotten them into, I'm pretty sure more often than not that DM is going to be replaced. A DM who puts the rules system before the fun of his players is a poor DM in my books.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5610015, member: 55966"] [MENTION=463]S'mon[/MENTION], I suspect you are more lenient that I am in providing both hiding places to rest and providing opportunities to retreat. I'm a real hardass about it. If people fight in one room, people do hear it in the next room. Monsters do check on the various factions in the dungeon, and do patrols. Generally, without teleportation, a secret room only known to a boss monster, or rope trick, it is very difficult to rest in my dungeons. You cannot clear a level and rest there, you cannot close and lock a door and rest in an active dungeon. Was I always this way? No, but 4e's healing surge mechanic allowed me to be this hard and still allow the game to continue. Often times dice are fickle, and it is very easy to go from full resources to very depleted with a few bad rolls, especially when save or die is involved. Without some way of magically restoring health or disability, it is impossible predict when the players will fall short of resources. Skill has nothing to do with it if you suffer a poison attack that saps your strength score and you have no way of neutralizing the poison or restoring strength. Skill has nothing to do with it if you fail a saving throw against finger of death and the party cleric is dead. Skill has nothing to do with it if the DM has a hot streak and destroys far more hit points than the cleric can restore. So you need a way to overcome chance. Some people find it more realistic to have magic to restore hp or disability, and find it "videogamey" to have the heroes shake it off. I myself don't really see it. Also, I find that if the DM makes it impossible for the party to extract themselves from a situation that bad dice rolls have gotten them into, I'm pretty sure more often than not that DM is going to be replaced. A DM who puts the rules system before the fun of his players is a poor DM in my books. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing 2e, 3e, and 4e at the same time: Observations
Top