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Playing 2e, 3e, and 4e at the same time: Observations
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<blockquote data-quote="ferratus" data-source="post: 5610022" data-attributes="member: 55966"><p>[MENTION=2425]Gentlegamer[/MENTION]</p><p></p><p>Why did no one disrupt his spell? The fighter rolled a 1, and dropped his sword. He spent the next round picking it up. The thief was blocked by another monster, and the cleric was already a duck because the enemy spellcaster won initiative. The wizard and the thief managed to carry the day, but not before the caster hit the fighter with another killing spell, or a disabling spell that makes him useless.</p><p></p><p>Despite all the skill in the world, luck has a way of screwing with everyone. Now perhaps we shouldn't be such pansies, but it took 9 months of real time to get to 6th level, and now all the accumulated backstory and work the DM has put into his campaign is going down the crapper. Unless the DM allows the thief and wizard to escort the dead fighter and duck to a place where they can receive restoration magic, then they are sunk. Either the DM looks the other way and allows the heroes to escape, they have a magic item that can undo the damage, or they simply will die because of the dangers of trying to reach a safe haven. I am fairly confident that this will happen often enough in the default rules that the DM who chooses option 3 all the time will be a DM who is replaced.</p><p></p><p>So don't tell me that people don't use and need a restoration ability of some sort. Whether you find it in a magical item or in the PC's own abilities is merely a question of taste.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5610022, member: 55966"] [MENTION=2425]Gentlegamer[/MENTION] Why did no one disrupt his spell? The fighter rolled a 1, and dropped his sword. He spent the next round picking it up. The thief was blocked by another monster, and the cleric was already a duck because the enemy spellcaster won initiative. The wizard and the thief managed to carry the day, but not before the caster hit the fighter with another killing spell, or a disabling spell that makes him useless. Despite all the skill in the world, luck has a way of screwing with everyone. Now perhaps we shouldn't be such pansies, but it took 9 months of real time to get to 6th level, and now all the accumulated backstory and work the DM has put into his campaign is going down the crapper. Unless the DM allows the thief and wizard to escort the dead fighter and duck to a place where they can receive restoration magic, then they are sunk. Either the DM looks the other way and allows the heroes to escape, they have a magic item that can undo the damage, or they simply will die because of the dangers of trying to reach a safe haven. I am fairly confident that this will happen often enough in the default rules that the DM who chooses option 3 all the time will be a DM who is replaced. So don't tell me that people don't use and need a restoration ability of some sort. Whether you find it in a magical item or in the PC's own abilities is merely a question of taste. [/QUOTE]
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Playing 2e, 3e, and 4e at the same time: Observations
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