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Playing 2e, 3e, and 4e at the same time: Observations
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<blockquote data-quote="Raven Crowking" data-source="post: 5610082" data-attributes="member: 18280"><p>Not if the GM says, "You wake up and are hit with a type F poison," no, otherwise, I disagree that it has nothing to do with player choice. Vehemently. </p><p></p><p></p><p></p><p>I think you misunderstand, somewhat, how a sandbox is intended to work. </p><p></p><p>Or I do.</p><p></p><p>Every player in a sandbox game is strive toward one or more narrative arcs. The difference is that, rather than the GM choosing what endpoint is desired, the players choose which endpoints are desired. And, rather than ensuring that the PCs get there, the GM steps back, placing the onus of getting there on the players.</p><p></p><p>In my current game, there are several endpoints in play, some of which will probably be reached, and some of which probably will not. But I could not say which are which.....there are a fair number of player characters in the mix, with most players having more than one.</p><p></p><p>Both successes and failures are interesting arcs. The campaign milieu is large enough for comedies, histories, and tragedies. </p><p></p><p>But my point is that -- despite many moves over the last 30+ years, over several American States, and into Canada -- I've never had any difficulty finding or maintaining players. Indeed, the opposite is true; I have more willing players than I have time to run games. This leads me to conclude that "letting the hammer fall" not only does not quickly get you fired as GM, but that it is an element which many players seek out. IME, with hundreds of players, I would go so far as to say "the overwhelming majority".</p><p></p><p>Obviously, play what you like.</p><p></p><p>Just don't be surprised that Others Mileage May Vary when discussing what should happen when a low-resource party decides to push on/try their luck holing up in the dungeon. Mind you, once they know that the Hammer Will (Likely) Fall, many players choose better tactics.....like saving some resources for later!</p><p></p><p></p><p></p><p>I think 2e was intended to be that game.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5610082, member: 18280"] Not if the GM says, "You wake up and are hit with a type F poison," no, otherwise, I disagree that it has nothing to do with player choice. Vehemently. I think you misunderstand, somewhat, how a sandbox is intended to work. Or I do. Every player in a sandbox game is strive toward one or more narrative arcs. The difference is that, rather than the GM choosing what endpoint is desired, the players choose which endpoints are desired. And, rather than ensuring that the PCs get there, the GM steps back, placing the onus of getting there on the players. In my current game, there are several endpoints in play, some of which will probably be reached, and some of which probably will not. But I could not say which are which.....there are a fair number of player characters in the mix, with most players having more than one. Both successes and failures are interesting arcs. The campaign milieu is large enough for comedies, histories, and tragedies. But my point is that -- despite many moves over the last 30+ years, over several American States, and into Canada -- I've never had any difficulty finding or maintaining players. Indeed, the opposite is true; I have more willing players than I have time to run games. This leads me to conclude that "letting the hammer fall" not only does not quickly get you fired as GM, but that it is an element which many players seek out. IME, with hundreds of players, I would go so far as to say "the overwhelming majority". Obviously, play what you like. Just don't be surprised that Others Mileage May Vary when discussing what should happen when a low-resource party decides to push on/try their luck holing up in the dungeon. Mind you, once they know that the Hammer Will (Likely) Fall, many players choose better tactics.....like saving some resources for later! I think 2e was intended to be that game. [/QUOTE]
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