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Playing 2e, 3e, and 4e at the same time: Observations
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<blockquote data-quote="ferratus" data-source="post: 5610105" data-attributes="member: 55966"><p>@Gentleman Gamer - I have never seen a scouting mission go well before 4e, because a single failed move silently or hide in shadows check generally doomed a rogue or ranger. It was like making a save or die check against yourself. 4e had the martial practice where you spent a healing surge, and this represented time and energy invested in retrieving information about your forward position. </p><p></p><p>As for the wizard, hold person didn't work because he had too much HD, and silence 15 radius didn't work because he had a rod of absorption or one of the half-dozen spells that negate incoming hostile magic. </p><p></p><p>But yeah, skillful playing will reduce some of the negative effects of save or die, or bad dice rolls. But no matter how skilled you are, you are still going to have events when due to bad luck the party goes from full resources to almost none in a single encounter that went very badly... especially when save or die is involved. You cannot prevent it all, so you need a magic item to restore yourselves, a DM willing to look the other way while you run back to a safe haven, or the ability to restore yourself because of the game system. Your cleric after all, is a duck.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5610105, member: 55966"] @Gentleman Gamer - I have never seen a scouting mission go well before 4e, because a single failed move silently or hide in shadows check generally doomed a rogue or ranger. It was like making a save or die check against yourself. 4e had the martial practice where you spent a healing surge, and this represented time and energy invested in retrieving information about your forward position. As for the wizard, hold person didn't work because he had too much HD, and silence 15 radius didn't work because he had a rod of absorption or one of the half-dozen spells that negate incoming hostile magic. But yeah, skillful playing will reduce some of the negative effects of save or die, or bad dice rolls. But no matter how skilled you are, you are still going to have events when due to bad luck the party goes from full resources to almost none in a single encounter that went very badly... especially when save or die is involved. You cannot prevent it all, so you need a magic item to restore yourselves, a DM willing to look the other way while you run back to a safe haven, or the ability to restore yourself because of the game system. Your cleric after all, is a duck. [/QUOTE]
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Playing 2e, 3e, and 4e at the same time: Observations
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