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Playing 2e, 3e, and 4e at the same time: Observations
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<blockquote data-quote="Lanefan" data-source="post: 5610130" data-attributes="member: 29398"><p>Interesting thread...</p><p></p><p>[MENTION=2425]Gentlegamer[/MENTION] - there were options for crit-hits presented for 1e in Dragon and (if memory serves) for 2e in the RAW.</p><p></p><p>[MENTION=4937]Celebrim[/MENTION] - both as player and DM, I can't imagine being in a game run as tightly as yours. Different style, perhaps; I'm a bit more laid back. That said, having played loads of 1e and several years worth of 3e (mostly with subsets of the same player group so that's not really a variable) I can say with certainty that after about 3rd level - assuming much the same party fighting much the same foes - 3e combats start to take much longer than 1e combats. Why? Buffs for one; and players like me being unwilling to memorize what a bunch of feats do for another.</p><p></p><p>Both systems had crits and fumbles and both re-rolled init. each round (the 3e group have gone to rotating init's since I left, media coverage tells me it hasn't sped things up much) so there's not much variability there either. Both systems also use aiming rolls for spell effects; again, no variance.</p><p></p><p>[MENTION=55966]ferratus[/MENTION] - a better test might be to try using minis in 2e as well, see if that makes any significant difference to combat length. If nothing else, you'll have a better comparison with 3e and 4e as the mini/non-mini variable will be removed.</p><p></p><p>And no matter how tough a DM is, as long as she's fair and the players are having fun there's no problem. That said, I strongly encourage all true Viking-Hat RBDMs to run systems that feature fast character generation - it just works better that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"kill 'em all and let the paper shredder sort 'em out?"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5610130, member: 29398"] Interesting thread... [MENTION=2425]Gentlegamer[/MENTION] - there were options for crit-hits presented for 1e in Dragon and (if memory serves) for 2e in the RAW. [MENTION=4937]Celebrim[/MENTION] - both as player and DM, I can't imagine being in a game run as tightly as yours. Different style, perhaps; I'm a bit more laid back. That said, having played loads of 1e and several years worth of 3e (mostly with subsets of the same player group so that's not really a variable) I can say with certainty that after about 3rd level - assuming much the same party fighting much the same foes - 3e combats start to take much longer than 1e combats. Why? Buffs for one; and players like me being unwilling to memorize what a bunch of feats do for another. Both systems had crits and fumbles and both re-rolled init. each round (the 3e group have gone to rotating init's since I left, media coverage tells me it hasn't sped things up much) so there's not much variability there either. Both systems also use aiming rolls for spell effects; again, no variance. [MENTION=55966]ferratus[/MENTION] - a better test might be to try using minis in 2e as well, see if that makes any significant difference to combat length. If nothing else, you'll have a better comparison with 3e and 4e as the mini/non-mini variable will be removed. And no matter how tough a DM is, as long as she's fair and the players are having fun there's no problem. That said, I strongly encourage all true Viking-Hat RBDMs to run systems that feature fast character generation - it just works better that way. :) Lan-"kill 'em all and let the paper shredder sort 'em out?"-efan [/QUOTE]
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Playing 2e, 3e, and 4e at the same time: Observations
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