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Playing 2e, 3e, and 4e at the same time: Observations
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<blockquote data-quote="the Jester" data-source="post: 5610133" data-attributes="member: 1210"><p>Again, you're leaving out the fact that (at least with a good dm) a save or die probably doesn't come out of nowhere. </p><p></p><p>I'm not saying that save or die makes a dm good, or that all dms use save or die fairly; what I'm saying is that you are painting with an awfully broad brush and that not all games that include save or die effects necessarily exclude narrative play. Save or die isn't automatically terrible any more than it's automatically good.</p><p></p><p></p><p></p><p>If you do your cautious best, you probably won't lose a character every few weeks. If you expend all your resources and try to plunk down to rest in the dungeon, you have just made at least one bad choice and set yourself up for some awful tactical situations. </p><p></p><p>Earlier you also suggested that a party without a healer must get some kind of healing ability from the dm or they'll give up or fire him. I just want to point out that there have been times, especially in 2e (when specialty priests meant that your cleric might not have healing), when I've run literally <em>years</em> of games with the party having no party healer and only an occasional healing potion, which they had to hold onto for the right moment.</p><p></p><p>I'm not saying you are doing it wrong, just that <em>not everyone does it the way you do</em>. There's a lot of "Any dm who..." in this thread, and frankly none of it is true. There are tons of different gaming styles, and some groups clearly like different things, or do different things well, than others.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5610133, member: 1210"] Again, you're leaving out the fact that (at least with a good dm) a save or die probably doesn't come out of nowhere. I'm not saying that save or die makes a dm good, or that all dms use save or die fairly; what I'm saying is that you are painting with an awfully broad brush and that not all games that include save or die effects necessarily exclude narrative play. Save or die isn't automatically terrible any more than it's automatically good. If you do your cautious best, you probably won't lose a character every few weeks. If you expend all your resources and try to plunk down to rest in the dungeon, you have just made at least one bad choice and set yourself up for some awful tactical situations. Earlier you also suggested that a party without a healer must get some kind of healing ability from the dm or they'll give up or fire him. I just want to point out that there have been times, especially in 2e (when specialty priests meant that your cleric might not have healing), when I've run literally [i]years[/i] of games with the party having no party healer and only an occasional healing potion, which they had to hold onto for the right moment. I'm not saying you are doing it wrong, just that [i]not everyone does it the way you do[/i]. There's a lot of "Any dm who..." in this thread, and frankly none of it is true. There are tons of different gaming styles, and some groups clearly like different things, or do different things well, than others. [/QUOTE]
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Playing 2e, 3e, and 4e at the same time: Observations
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