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Playing 2e, 3e, and 4e at the same time: Observations
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<blockquote data-quote="Raven Crowking" data-source="post: 5610152" data-attributes="member: 18280"><p>Yes, well I'm still not seeing what in the quote is not the result of player choices, and what is the result of luck. </p><p></p><p></p><p></p><p>Sorry, but you did say "generally having a party low on resources too early is very common". I disagree. Having a party low on resources is, IMHO and IME, only common in games where the players have an expectation that they can easily replenish those resources.</p><p></p><p>(I also have to wonder, "too early" <strong><em>for what</em></strong>?)</p><p></p><p>Moreover, it seems that you are claiming that the game you "don't want to have" is the default for pre-4e systems. That is not at all my experience, and my experience includes playing with quite a few players, in quite a few locations, both as GM and player. </p><p></p><p>IMHO, <strong><em>playing the game well</em></strong> includes not relying on good luck, and not relying on resources being easily replenished. It <strong><em>includes </em></strong>being prepared for bad luck.</p><p></p><p>If you really believe that these situations are common (as you seem to), and you really believe that players know this (as you seem to), I find it hard to comprehend how not taking this into account has nothing to do with player choice.</p><p></p><p></p><p></p><p>Who said anything about arbitrary? Who said anything about regularly killing players? ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> )</p><p></p><p>IME, given the chance, most players learn from missteps and become better players. For that matter, given the chance, most GMs learn from missteps and become better GMs. The GM doesn't have to fudge; the <em><strong>players</strong></em> take responsibility and stop putting their characters into death traps.</p><p></p><p>Or, as a wiser man than I said,</p><p></p><p> </p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5610152, member: 18280"] Yes, well I'm still not seeing what in the quote is not the result of player choices, and what is the result of luck. Sorry, but you did say "generally having a party low on resources too early is very common". I disagree. Having a party low on resources is, IMHO and IME, only common in games where the players have an expectation that they can easily replenish those resources. (I also have to wonder, "too early" [B][I]for what[/I][/B]?) Moreover, it seems that you are claiming that the game you "don't want to have" is the default for pre-4e systems. That is not at all my experience, and my experience includes playing with quite a few players, in quite a few locations, both as GM and player. IMHO, [B][I]playing the game well[/I][/B] includes not relying on good luck, and not relying on resources being easily replenished. It [B][I]includes [/I][/B]being prepared for bad luck. If you really believe that these situations are common (as you seem to), and you really believe that players know this (as you seem to), I find it hard to comprehend how not taking this into account has nothing to do with player choice. Who said anything about arbitrary? Who said anything about regularly killing players? ( :eek: ) IME, given the chance, most players learn from missteps and become better players. For that matter, given the chance, most GMs learn from missteps and become better GMs. The GM doesn't have to fudge; the [I][B]players[/B][/I] take responsibility and stop putting their characters into death traps. Or, as a wiser man than I said, RC [/QUOTE]
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